Artwork > Anim8or Challenges

[ COMPLETE ] Challenge #15: ...and then there was light.

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rellik420:
you need to do something with the other headlight. i would vote for you to win just because u achieved a lens flare without any after effects. it really does look good. but like simon said u really need to finish the scene so it will look right.

floyd86:
Really nice lensflare!
My render is still rendering, should be done this weekend... I hope...

Kubajzz:
Good job everybody so far!

Here is my quick entry, a simple caustics effect. I will try to create a more complex scene with better lighting...

The image was done entirely in Anim8or, no post-production or textures (except for a bumpmap on the floor...).

I used only 3 spotlights:
One is just below the sphere to create the caustics effect.
Two lights were used to light up the scene and create the soft blue-colored shadow. These 2 lights have the same position and orientation, one of them is yellow and the other one is blue. The blue and yellow light create a white light when combined together, but only the yellow light casts a shadow, which makes the shadow appear blue.

3Dgeek11:
Good work,m Tof, and Kubajzz! I like that little ball, but I keep seeing this round dome in everyones' lighting close-up thing, and wondering why you do that and how..?

Anyway,

My final:









OR.....
My APRIL FOOLS to everyone here at the Anim8or community! ;)

I'm still working on mine. I scrapped the idea of primitives, (even though they look cool) and started work on a haunted house. I'm sure I'll get it done within the time limit.
Nothing to show yet, but there will be. =]
3DGeek

Kubajzz:

--- Quote from: 3Dgeek11 ---I keep seeing this round dome in everyones' lighting close-up thing, and wondering why you do that and how..?
--- End quote ---

It's sort of universal placeholder if you do not want (or do not need) to model a full background/environment. You could only use a ground plane, but the end of the plane would most likely be visible which might not look good. If you add "walls", the problem is solved.

I usually make an L-shaped spline and lathe it to create sort of half-cylinder with a rounded bottom edge.

I like your image btw :P ;D

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