Artwork > Finished Works and Works in Progress

[WIP] My furry comic character, Lila

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Kain:
I made some corrections. It still needs some more, but only minor this time. Next thing I'll do is to complete the skull and the neck, and the easy part will be done. Then I'll have to do the nose, the pointed tuft of fur in the cheek, the ears and the hair. I just patched up the nose, to start working at its details with extrusions to make it a detailed cat's nose.



I tried a few things, but it is more difficult than I imagined, and I'll leave it for later. I intend to extrude the upper "line" of the current nose, and start making a T-shape. If anyone has a better idea or an advice about the cat's nose, it would be appreciated.



I also tried to make a Subdivided render to see how it looks.



...And a mirrored one. For some reason, the "Merge Points" function didn't work.

Mills:
Hi Kain - Good looking work. If merge points doesn't work, it's normally because your trying to merge points on separate meshes. You need to select both halves and choose 'Build' > 'Join Solids' first, then use the merge points. Might not be the problem in this case, but it always used to catch me out.

CoriDavis:
it looks good to me, (that nose kind of scared me, lol) I think it will look good once you have the ears on and maybe some fur.

Janro:
Pretty good start Kain. As Mills said you may have to join the meshes. But you'll have to convert it back to mesh before you can join solids. Just make sure to set subdivision to zero to preserve your un-subdivided frame before converting.

As to it looking like a bunny, this happens from time to time. Sometimes some designs don't translate to well in 3D and wind up looking like something else. Heck my first cat character looked(still does actually to an extent)  like a fox. If you trust your reference image just keep going. Sometimes it solves itself as you near completion.

rellik420:
u might want to have the mouth open. i think it will be easier to have that as a base for when you go to do some morphs on it. it already looks good while its closed so it shouldnt be too hard to open it up a bit.

about your reference pic. the more you work on it the more it will look like the reference. but it doesnt have to be exactly the same. and since the reference is really basic its only going to kind of look like it anyways.

your doing really good so far. so just keep plugging away at it and youll get some good results.

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