Artwork > Finished Works and Works in Progress
Torpedoboat, "Taurus" class
daniel99:
That's true. Art Ray tracer renders a bit slower. You need to have a powerfull computer for faster results. But sometimes, for complex scenes, I use a technique for fast scanline render, when there is a dead line for the project, for achieving almost AO results. I paint the textures in such a fashion to resemble AO..
NickD:
Yes, ART tracer works on 4, 9 and 16 samples per pixel, i suppose more will work too, but for too much time.
Here is the final model without texturing. I will texture it soon.
I have another question: i read in the forum about the ART tracer, but isnt it suppose to make shadows too?
I didnt find how to cast shadows on the model.
floyd86:
--- Quote from: NickD on April 01, 2011, 12:15:48 pm ---Sorry about delayed answer, i was unable to write earlier.
I've tried ART Ray tracer renderer, AA parameters - 64 samples per pixel, Multy-jittered sampling method.
These options not work even on my desktop too. Anim8or stays at 25% cpu , constatnt memory size and freezes - esc key for cancelling render didnt work too.
Maybe i mismatched something, somewhere?
--- End quote ---
Anim8or freezes alot while rendering. This isn't always a problem. Just wait awhile and the render will finish and anim8or will 'unfreeze' ;). (doesn't always work btw :s)
NickD:
Yes, it behaves same way on my PC too.
Sometimes I manage to render a picture like this:
Sometimes it just hang up and i can't figure the pattern of hangups.
Anyway, i will try to render until it manage to complete the render.
Can I ask few more questions, please?
At first, what is the way to render with shadows? The older version of Anim8or renders the shadows in ART Ray tracer, the latest not, and I cant figure how the shadows may be turned on.
The second question is : Are the opaque textures (Alpha blend?) possible in Anim8or? I need such stuff for adding wake and smoke to the ship.
floyd86:
I like the render nick, too bad you can't easily render more of them.
About your questions:
At first: are you object casting/recieving shadows? and are you light(s) casting shadows? Else it might be possible that you have shadows turned of in your render settings. Go view>preferences and make sure that shadows are check on in your file output.
You can use black and white textures as transparency maps on you materials: double click on you material to open your material editior. Click textures. Now a new windows opens where you can load different textures. Now load you black and white image in the 'trans' -tab. Black will be see through and white will be visible.
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