Artwork > Finished Works and Works in Progress

New Idea, New Team

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DressedForSucess:
Hey guys

Basiucally, to create realistic leaves, design a sphere and cut it in half - or just abive half (semi half:P) then get a good leaf texture.

Now for the trick to work, you must have a special ambience and transparency map.

Heres an example ... Ive attached an ambient and transparency pair of textures to create the leaf shape :)

Basically, one you have the diffuse set as the main colour leaf texture ( retrieved from cgtextures.com, turbosquid, wherever) and the transparency and ambience maps applied, you should get a result like the one ive attached (FiNalRender)

Ive attached a seperate imnage of the diffuse map i used on a seperate message ... :) Any probs, just ask.

DressedForSucess:
Heres the diffuse texture ...


If you want any more trans. and amb. textures ive created myself, just ask

(btw, i learned this trick from a fellow game designer ;))

DressedForSucess:
Here are some renders ive done of the tester model set for the cave at the beginning of the game. Its just a quick 3d model sketch basically, textured, light-sourced, just to see what looks gd and what doesnt (i did the sasme for Bridge Island). When i get my new pc, ill b able to model with so much more detail, etc, the scene will be to die for :P

Here are some images

its still a work in progress at the moment

By the way, 'Almost Cool' maybe you can model some rocks, stone tunnels, etc for this cave scene :) or if you have any suggestions of what you want to model, just ask

DressedForSucess:
and another image :P that was too big to fit to the last post. Keep posted for more to come.
I just cant wait to get my Dualcore lol

Tanzim:
Can you not double post, please, just edit your first one.
BTW, nice cave, great use of fog and lighting!
But you might want to work on the stairway

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