Artwork > Finished Works and Works in Progress
New Idea, New Team
thecolclough:
really atmospheric pics, dressedforsuccess; in terms of their feel and tone, i think these are even better than the bridge island ones. i agree with tanzim that the modelling could use a couple of tweaks here and there, and you seem to be having some shadow issues in the first pic, but the textures and lighting work very well.
- colclough
DressedForSucess:
Well not all my images could fit onto one post. So i did another one. I dont think i double posted ... If i had, soz, wont happn again lol
thanks for the comments. as i said, these are simply tester sets. the real renders will have more detailed models.
that shadow problem is a strange thing. i just add a spotlight above the railings and make the railings cast shadows. then that happened. im not quite sure how to get over it.
what i will work on is ambience and diffuse settings so they react well to light but dont appear too bright as this environment is supposed to be quite dank and wet and dark ...
fog creates a haze, dusty effect i thort
any tips on how to create good cave environment settings in terms of textures, lights, etc??
btw, its not a staircase
added another pic of two trees ive added
thecolclough:
--- Quote from: DressedForSucess on May 03, 2008, 07:10:47 am ---that shadow problem is a strange thing. i just add a spotlight above the railings and make the railings cast shadows. then that happened. im not quite sure how to get over it.
--- End quote ---
they're volume shadows, right? basically volume shadows just don't work in complex lighting setups. wait until you've got your pc upgrade, and use ray-traced ones. unfortunately, that's the only thing for it at the moment :P
--- Quote from: DressedForSucess on May 03, 2008, 07:10:47 am ---what i will work on is ambience and diffuse settings so they react well to light but dont appear too bright as this environment is supposed to be quite dank and wet and dark ...
--- End quote ---
i'd guess you want quite low ambient and diffuse, then, to get the dank/dark effect, but water is quite shiny, so you'll want to up the specular value to emulate the dampness. maybe make the specular colour a sort of dirty greenish-brownish-grey, too.
--- Quote from: DressedForSucess on May 03, 2008, 07:10:47 am ---fog creates a haze, dusty effect i thort
--- End quote ---
i agree, that aspect is working really well. maybe just make the fog colour a little darker, if you want a nasty, dank environment.
--- Quote from: DressedForSucess on May 03, 2008, 07:10:47 am ---any tips on how to create good cave environment settings in terms of textures, lights, etc??
--- End quote ---
see above ;D
- colclough
spicy:
WOW! Nice renders! You have been doing your homework! Excpect a few more pictures soon Aaron. I love the cave. Plus, nice sun ray effect to
DressedForSucess:
Haha thanks:) To be perfectly honest, i cant wait to get my new dualcore and try rendering the models using PovRay - raytracing generates so much better photorealistic results. I want v97 to come out and have a good functional Art RayTracer :)
cheers for the advice on texture settings, TheColclough :)
i did do a render of the corridor today but the damn thing didnt save and it took like an hour to render! :O
i really want my new pc lol
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