Artwork > Finished Works and Works in Progress
Joan of Arc
dwsel:
--- Quote from: KyleSan on August 17, 2013, 07:06:00 am ---Alright so I did as suggested and had a look at 3/4 views and different references and had another go at making the head look better. I found so many problems with it but the learning curve continues. I've attached pictures of the progress so far. I'm having trouble with the eyes again. I believe the eyes to be in proportion with the face now but the area underneath the eyes just doesn't seem right... I can't figure it out. Or is it just me? I would highly appreciate any input you guys would be willing to offer. The problem is seriously visible when you do a quick render so I've attached that also.
--- End quote ---
It's starting to look nice. I'd really love to see view after the updates.
About the eyes area... I'd try to put it in the scene and try different lighting or you can make a temporary material that will showcase any unwanted bumps (see attachment) Then rotate the view several times and render from different points of view. The default checkered pattern or even better if you paint simple horizontal stripes pattern will showcase places where the surface continuity breaks - similar to that: =54s
$imon:
Thats good advice, dwsel .. it is important to see where there are creases or bumps, they can unnoticeably get in the way of the overall look.
I have a few more suggestions based on the side-view of the model you've posted.
First off is the shape of the head from the side. I don't know what reference you're using, and I am by no means any expert on anatomy, but I think it might need some more volume in the back of the skull, the head seems a bit too thin (see red line for a suggestion - by no means is it the correct curve for the skull)
Another thing is that you're still in the phase of blocking out the general proportions and shape, I don't think it's necessary for you to start over, the wireframe is pretty decent. But I would simplify it a bit so it is easier to change the shape (by dragging just a few polies instead of having to adjust a whole bunch). I've highlighted a few edge loops that you could get rid of without having to lose much information. You can just move the loops around it a bit to fill in the space.
You also might want to fix the area under the head (green line) to get rid of any n-gons or triangles; just continue the green line to the back of the head.
You're doing good with picking up advice - it's the best way to learn. As far as your goals go; the FF models are totally awesome and if you can get to that level you can model any kind of realism you want.
All this talk of head modeling makes me want to improve my skills with it haha - but I've got too many other things on my plate right now ;)
KyleSan:
Greetings forum,
Please excuse my prolonged absence. I work on a petrochemical plant that has a "shutdown" once a year, which this year resulted in me working 14 hours nighshifts haha, so needless to say that I didn't get a lot of anim8ing done. But with the shutdown behind us I had another look and spent a couple days on Joans head. I'm pleased with the results but please offer your CC and insight. I haven't as yet removed the edge loops as $imon suggested, I still have experimenting to do with that. I'm very excited to begin the texturing of the head.
Thanks a lot guys
Blick Fang:
Kylesan, this is absolutely gorgeous! 8) :D
KyleSan:
Been playing with some texturing for the head, specifically around the eye area (it seems the most tricky). I've attached a picture of the area under scrutiny. I realize its a bit dark but you should get the idea.
Please offer CC and advice on how to improve it.
Thanks a million.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version