General Category > Anim8or v0.98 Discussion Forum
New preview with XP fix ready: v0.97f
kreator:
The built-in obj .export always crashed in 0.97D, and continues to do so with 0.97e and 0.97f I think its because it does not write an mtl file.
If you look in the ASL script database, http://www.anim8or.com/smf/index.php/topic,1705.0.html you should see under Export Scripts one for Wavefront.obj files. you can install this into your plugins folder and it will work it`ll even export a decent mtl file as well!
I always use this plugin now for .obj files
SubDrag:
I can get some obj/mtls to export fine in anim8or's obj export, it's just some bitmaps, for example 4-bit, and some random ones, crash on export. It seems to crash on export if a bitmap is not "valid"?
Steve:
Oops! Sorry about that, SubDrag! Everything should be OK now. I updated the link in the top topic and added it here as well:
Anim8or v0.97f XP Compatible Preview
Steve:
SubDrag, can you send me a .an8 project that shows the bitmap export bug (along with the bitmsp)? I'm having trouble reproducing this.
daniel99:
Glad to see the update :D
But there's still some problems when renaming the bones. It crashes.
Also, when do you think you can activate the IK button ?
Would be very useful to have the Ik function in scene mode also...
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