General Category > Anim8or v0.98 Discussion Forum
New preview with XP fix ready: v0.97f
Steve:
headwax: Hey, I didn't know that muchos gracias was auzzie talk :)
johnar: I'm relieved to finally get XP working. MS is such a pain - they're trying to kill it even though half of the Windows computers users still prefer it.
headwax:
--- Quote from: Steve on October 03, 2013, 05:13:27 pm ---headwax: Hey, I didn't know that muchos gracias was auzzie talk :)
--- End quote ---
ha hah, we like to keep our special talk to ourselves but occasionally out it escapes :)
Raxx:
--- Quote from: Steve on October 03, 2013, 05:10:02 pm ---Raxx, do you have shaders enabled? If so this explains the lack of flat shading. This is a known issue.
--- End quote ---
Whoops
--- Quote from: Steve on October 03, 2013, 05:10:02 pm ---The double opaqueness occurs because both the mesh and it's controlling shell are drawn. For a subdivision of 0 they are the same surface. I'll see if I can find an easy way to fix this.
--- End quote ---
I figured as much, but I didn't like it compared to the original opacity so I thought it was worth a mention.
Thanos:
Working on win7 and Fedora 17 with wine. Thanks a lot, Steve, glad to see you back.
I noticed some bugs with the smooth-flat-wire buttons (maybe related to Raxx's bug?). I have shaders enabled:
- win7: Flat doesn't work, shows smooth instead
- linux: Tried rolling between smooth-flat-wire buttons a couple of times, and noticed a per-button lag: ie. pressed smooth, then pressing flat activated smooth, then pressing wire activated flat, then pressing smooth activated wire etc.
...hope this helps (TM)
Steve:
OK I'll look into flat shading and the double transparency a bit more to see if I can improve things.
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