General Category > Anim8or v0.98 Discussion Forum

New preview with XP fix ready: v0.97f

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Steve:
headwax: Hey, I didn't know that muchos gracias was auzzie talk  :)

johnar: I'm relieved to finally get XP working. MS is such a pain - they're trying to kill it even though half of the Windows computers users still prefer it.

headwax:

--- Quote from: Steve on October 03, 2013, 05:13:27 pm ---headwax: Hey, I didn't know that muchos gracias was auzzie talk  :)


--- End quote ---

ha hah, we like to keep our special talk to ourselves but occasionally out it escapes :)

Raxx:

--- Quote from: Steve on October 03, 2013, 05:10:02 pm ---Raxx, do you have shaders enabled?  If so this explains the lack of flat shading.  This is a known issue.
--- End quote ---
Whoops


--- Quote from: Steve on October 03, 2013, 05:10:02 pm ---The double opaqueness occurs because both the mesh and it's controlling shell are drawn.  For a subdivision of 0 they are the same surface.  I'll see if I can find an easy way to fix this.

--- End quote ---
I figured as much, but I didn't like it compared to the original opacity so I thought it was worth a mention.

Thanos:
Working on win7 and Fedora 17 with wine. Thanks a lot, Steve, glad to see you back.

I noticed some bugs with the smooth-flat-wire buttons (maybe related to Raxx's bug?). I have shaders enabled:
- win7: Flat doesn't work, shows smooth instead
- linux: Tried rolling between smooth-flat-wire buttons a couple of times, and noticed a per-button lag: ie. pressed smooth, then pressing flat activated smooth, then pressing wire activated flat, then pressing smooth activated wire etc.
...hope this helps (TM)

Steve:
OK I'll look into flat shading and the double transparency a bit more to see if I can improve things.

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