General Category > Ongoing Anim8or Development
General UI and Workflow Suggestions
cooldude234:
--- Quote from: kreator on September 14, 2014, 05:53:33 pm ---You don`t use the Conical/Isometric/or spherical cameras in Carrara and move them about once you have any set. Thats why you have the Directors camera you should use that instead.
--- End quote ---
I am using the directors camera in Carrara, but its the same controls for render camera's if I remember correctly.
--- Quote from: kreator on September 14, 2014, 05:53:33 pm ---I would prefer the carrara camera setup as opposed to Anim8ors
--- End quote ---
NOOOOO! Carrara's camera UI is most certainly not the worst. But compared to anim8or's it is horrid!
nemyax:
Steve
Can you weigh in with your view of the dollying issue?
Trevor:
If anyone wants my opinion on views in an8 I think they are fine as is. I like the little green circle, it took me a long time to find it usefull but now I can't live without it.
Prahaps Z movement could be made a little more sensative instead of having to go top to bottom of the screen a gazillion times to move in or out a small amount in high or even normal magnification.
Everyone is talking about the focal point, its the little green axis.
I suppose you could have like in scene mode where the camera can follow a tagged object, so instead of having to move, turn, move, turn you could snap to object and then just move.
hmm... that actually sounds good.
Trev
nemyax:
--- Quote from: Trevor on October 07, 2014, 06:38:20 am ---I suppose you could have like in scene mode where the camera can follow a tagged object, so instead of having to move, turn, move, turn you could snap to object and then just move.
hmm... that actually sounds good.
--- End quote ---
Some programs have the option of automatically using the current selection as the focal point, and some (Animation:Master) even enforce this. That's one way to approach it.
Steve:
Trevor The camera can follow any object, point towards any object, aim the same way, etc. by setting it's parent, orientation, etc. in it's properties dialog.
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