General Category > Ongoing Anim8or Development

Topo Tool

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Steve:
Build 1212 changes the topo knife to dissolve points/edges (almost like nemyax requested here), and changes RMB to move points and edges without the need to hold the Shift key down.

nemyax:
This is an outstanding update! The dissolve feature works perfectly so far. Thank you!
Steve, have you considered enabling Move Normal for the MMB in topo knife mode?
Is the Dissolve generic enough to also be an Edit menu item?

Raxx:
Steve, works great! I'm not sure if you're done with the dissolve feature, but when dissolving an edge, if a point on that edge is connected to exactly two other edges, that point needs to be dissolved as well.

I have a suggestion for changing the mouse actions. How about:

* LMB: Same knife action
* Shift+LMB: Toggle the Add Edge tool (with autofill when closing a face). If it's a click-drag in open space rather than on a point, it creates a new edge in space with the starting point located where you began the click-drag (if you drag the endpoint to a pre-existing point instead of releasing it in open space, it automatically connects to the mesh associated with that point--otherwise it starts a new mesh). There's also the idea that you can automatically merge two meshes when connecting a point of each mesh.

* MMB: Same Dissolve Action. This makes it feel similar to the middle mouse deselect since it's subtractive.
* Shift+MMB: Deletes the highlighted component.
* RMB: Move Action
* Shift+RMB: Move along normal action
I feel that Shift+whatever should be a modifier to the original action, hence this layout. With these new features, it covers about 90% of the box modeling process. It can be renamed to something like "Modeling Tool". I know I keep adding new ideas, but it would be a massive improvement to the already improved modelling workflow. What do you think?

nemyax:

--- Quote from: Raxx on January 19, 2016, 05:30:53 am ---I have a suggestion for changing the mouse actions. How about:

* LMB: Same knife action
* Shift+LMB: Toggle the Add Edge tool (with autofill when closing a face). If it's a click-drag in open space rather than on a point, it creates a new edge in space with the starting point located where you began the click-drag (if you drag the endpoint to a pre-existing point instead of releasing it in open space, it automatically connects to the mesh associated with that point--otherwise it starts a new mesh). There's also the idea that you can automatically merge two meshes when connecting a point of each mesh.

* MMB: Same Dissolve Action. This makes it feel similar to the middle mouse deselect since it's subtractive.
* Shift+MMB: Deletes the highlighted component.
* RMB: Move Action
* Shift+RMB: Move along normal action
--- End quote ---
May I suggest making Shift+MMB collapse the component (as in build 1210) instead of deleting it? You can easily delete by selecting the component(s) while holding down Ctrl+Shift and then pressing Delete. But there's no such quick route for collapsing. (Unless of course Steve adds a Collapse command and a hotkey for it.)

Raxx:
Huh, somewhere along the way I completely forgot about Ctrl+Shift toggling select. Since there's that, I agree with Shift+MMB collapsing the component.

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