General Category > Ongoing Anim8or Development

Figure Editor: Simultaneously Add, Lengthen, Rotate Bones

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captaindrewi:

--- Quote from: Water Music on April 09, 2015, 06:34:02 pm ---I always default the bones -179 to 179 to make sure there aren't any weird pathing issues, i.e. going the wrong way round to get there.  I'd personally prefer that as the default, but that's just me.

--- End quote ---
light bulb brilliance....i feel stupid in your presence.

davdud101:
That's a really great idea, Water... When they total 360 it seems inevitable that things start spinning around if you're not careful!

johnar:
Steve.  and all,
I notice you can still fast drag-out and rotate bones even when the fast button is off?.
 I wondering, and would anyone agree, that when the fast button is off, it should revert back to
the old method??
Maybe not important usually, but when drawing out bones freehand, as in the new fast-select mode, its hard to get a perfectly straight line of bones. In some cases if this was an issue, you would think you could just turn fastmode off, draw your straight line of bones, then fastmode on again.?
 Might be nothing, maybe the new ability to draw and rotate  bones at same time should be possible when fast is off. Personally, i think maybe not. Anyone else?
 And just a small thing re bone limits. Another use for being able to set limits, and a plug for being able to set limits, and then apply those limits to all or selected bones.
 Case in point:
 This strange thing is what it is.

I like the angles, which are all 30degrees. So, knowing this angle is nice, i can limit the bones to 30 degrees each way. Then, when animating, you can just drag/rotate the bone till it stops, and you know you've got all exact 30 degree angles.

 One more small observation, and purely asthetic really. In the axis pic above, only the Z axis is enabled, yet x and y have visible green and blue arrows. Would it be a good idea to not have anything showing for those axis if they are not useable. ? Would be interested to hear if anyone has an opinion about that.
I mean, its nothing really.....

davdud101:
To tag on to johnar's statement, I feel like the majority of applications have an option where you hold shift while rotating or moving and it'll snap- to a grid, to common angles (90, 45), to corresponding coordinates (x or y), etc

johnar:
davdud101. That type of thing would do it.

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