General Category > General Anim8or Forum
A One Sided Issue???
argo34116:
The wings are OK (thank you),but the fin markings are incorrect on the right side. Is there a tutorial (maybe a video) that can walk me thru how to mirror the left side onto the right? I have attempted this with "Build then selecting mirror image" I can then ungroup, select the mirror image and move it into position on the right,but I have been unable to get the image to join with the fin on that side. There is a gap. Thank you everyone for your help here.
selden:
I won't have time to look at it in detail until this evening, but briefly, this is what I'd try to do:
ungroup the model
copy the tail to two new objects
in point-edit mode,
delete all of the points from the left half of one the new tail objects
delete all of the points from the right half of the other new tail object
be sure to leave a one-point-wide border overlap in both halves.
fix the broken half
copy the repaired half into the object containing the previously OK half-tail object
merge the two halves into one solid
replace the messed up tail in the original object with this repaired tail
argo34116:
Thank you. That sounds a bit complicated and above my head right now. I am just getting started with this.
selden:
Close inspection of the original 3ds that you provided (containing three copies of the Viper model) revealed that the Viper's model was damaged. Materials were missing, for example, the model was slightly out-of-kilter, and somehow the glass panes of the canopy had gotten out of registration with one another even though they're a single object.
I fixed a very few of the problems so the model superficially looks OK, but I didn't fix the more difficult ones. EG I didn't fix the canopy's glass, although I did make it transparent again.
Below is the 7zipped .an8 model of a single Viper, aligned with Anim8or's axes. and with its stripes restored. I've included the textures that it needs, the ones that I added back into it, which are only a few of the textures that it presumably started with. Below that are screengrabs showing how it looks in Anim8or and Celestia.
p.s. Applying the textures to provide the stripes actually was relatively straight forward.
Part of the damage to the model was the way the textures were mapped onto the right-side engine, the right-side upper and lower wing parts and the right side of the vertical fin. I deleted the damaged objects, selected their left-side counterparts (one at a time), and did a "build -> mirror image... x" to create their replacements.
I created materials names "engine_striped" and "fin" and selected the appropriate texture images in their material definitions. I was pleasantly surprised that simply selecting the appropriate parts of the model and "Apply" drew the images on the parts correctly. Apparently the texture mappings had been preserved on those parts even though the associated materials had been un-defined.
argo34116:
Looks Great. That did the trick. thank you for your help everyone. Much appreciated.
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