Artwork > Finished Works and Works in Progress
Back to the dummy
Claude:
Well, I understand. You dont have a problem
with the size of the bones, but the size of the
bubbles.
Kevin Gales:
:) :o Thanks man I did not notice that feature...that will surely save me some time...Wow
Steve:
I've tried automatically reducing the diameter of a bone to be more proportional to ot's length when it's very short. I'll try adding that as an option (perhaps the default) if you think that might help.
Kevin Gales:
--- Quote from: Steve on September 20, 2020, 06:56:36 am ---I've tried automatically reducing the diameter of a bone to be more proportional to ot's length when it's very short. I'll try adding that as an option (perhaps the default) if you think that might help.
--- End quote ---
Thanks Steve.Claude showed me an option that helps with the diameter, this functions "Options/New joint limits" ...and set the diameter(for all selected bones) works just fine...The problems is the influences/envelopes just like in the anim8or.jpg above...I was forced to hide other bones so I can adjust the envelopes of bones behind them...I think it would have been easy to just make them boxes(I don't know if that's possible) or when you select several bones it shows only the envelopes of those bone (this could work).If neither of the methods is possible.You could just put the hide/unhide toggle and the select all/inverse all options as buttons on screen.(Because so far they are essential features)
Also I have been trying to move around ik controllers(cubes) in figure mode..Is that possible perhaps with a combination of keys or something?
It would be helpful if I can put them where I can see them clearly without the need of changing viewpoint everytime.. since well some are hiding behind the object in other viewpoint.
Kevin Gales:
So I decided to try another sequence...in this sequences I tried to work around inbetweens and all...also paying attention to what's working and what is not
Below I have attached the outcome of the test..it doesn't look that organic but that's far as I could go...
I have also attached two anim8or files
the _no finger file contains the dummy rigged with no fingers I had to ditch those..why? check the feedback below.
the other file contains fingers rigged you'll see what I mean by the feedback below..the fingers were not any easy to animate due to hiding IK controllers though I rigged those just fine.Just so you know in the anim8or files below the actual animation begins on frame 76 I ignored animating the first 75 frames intentionally...to sync with the video reference in the background
Feel free to modify the file and post your animation tests on this post or elsewhere.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version