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Messages - CowTail

Pages: [1] 2 3 ... 5
Finished Works and Works in Progress / Re: So what do I use anim8or for...
« on: February 11, 2014, 10:14:38 pm »

Nice design on the PC though, I also like the rotating graphic. Something about the aliasing and materials that reminds me of PSX times.

Anim8or Challenges / Re: Challenge #5: Wonderland!
« on: June 14, 2009, 07:20:49 pm »

Dwalcott, good job on yours so far, I like the cartoony look to it :)

As for yours Indian8or, looks totally evil ;)

Good start Kreator! Definitely looks like he's got a sheep's bottom, haha. I guess you should make the fur a little more evenly distributed :)

Cool pencil-head thing Khaspah, I remember that one the most out of the woodland creatures. Good luck with the rest of it!

almost cool, I think Bill's head is turned the wrong way!

I feel slow compared to everyone else  :-\ Oh well, here's most of the head done, started a little bit on the hair.

Anim8or Challenges / Re: Challenge #5: Wonderland!
« on: June 11, 2009, 09:40:46 pm »
Great Caterpillar, $imon! That's some pretty fast progress :)

ncl32, pretty good start, though it looks like his head might be a little too small right now!

Headwax cool progress, looks like the dormouse could do with some attention, he looks glum ;)

Here's my lazy start with TweedleDee/Dum, good luck guys

General Anim8or Forum / Re: Can anyone make a character model for me
« on: June 10, 2009, 01:57:39 pm »
I have animator now so if i follow those tutorials i can animate anything? :O

Maybe if you had anim8or in the first place and tried using it, you'd have made what you've been requesting already. Stop asking "if" and just "do"! You'll never get anywhere if you keep asking people to do your stuff for you, including research which is most important. DIY!

Anim8or Challenges / Re: Challenge #5: Wonderland!
« on: June 09, 2009, 07:31:36 pm »
Interesting topic, I'm going to have to have a go at this one. I'll be doing tweedledum and tweedledee. They're my least favorite characters but should be fun to model ;)

General Anim8or Forum / Re: MDL
« on: March 22, 2009, 07:36:06 pm »
Yes, milkshape3d converts to the .mdl format rather easily, so the best thing would be to perfect Ani2Pov's .ms3d converter ;)

Finished Works and Works in Progress / Re: The Burlap Man
« on: November 04, 2008, 05:38:22 am »
WIP Render 2 (862 Triangles)

To-Do: Rigging, Animation

Ok, gritty version up! I'm not very satisfied with this texture either...too much color and too reliant on stock images, so I think I'm going to take a break from this project and freshen up with something else for a while.

General Anim8or Forum / Re: Ani2Pov v0.51 is available
« on: November 03, 2008, 11:44:44 pm »
Thanks for doing this :)

Finished Works and Works in Progress / Re: Superheroes and Giant Robots
« on: November 03, 2008, 07:27:09 pm »
Not bad. You seem to be churning these guys out pretty well. You should take a look into improving your materials and texturing though!

I agree, I liked the third image best as well! There's noticeable tiling for the floor (yes it's tiles but they're all the same pattern), and I think it's too mirror-heavy on the side walls but I like the whole feel to it a lot more than the last.

Finished Works and Works in Progress / Re: It is time for thea!
« on: November 03, 2008, 07:18:49 pm »
It's alright but the lighting doesn't match the background. I'm guessing you used an inverted sphere/box and applied the image to it so that it catches the reflections? If so then you do need a higher quality image since I don't think there's a way to have the background excluded from the image while keeping the reflections. That or just use focal blur and apply heavy blur to anything behind the teapot and it'll look fine.

HDR applies to lighting, not reflection but I don't see any of that in your render...

Finished Works and Works in Progress / Re: The Burlap Man
« on: November 03, 2008, 07:36:11 am »
yetipenguin: Thanks!

Guilherme Amorim: Glad you like it :)

almost cool: I like trying to keep some aspect of continuity in the creatures, though they don't all have those targets. I'm probably going to have to go back and make some small detail changes to the textures to make 'em match even more, maybe by giving all of them targets. Thanks :)

Mactetra: Yes, I use the DeepUV uvmapping software though this can be done using any of the dozens of available programs out there. UVmapper, UVMapper Classic, LithUnwrap, Ultimate Unwrap 3D, built-in uvmappers in 3d programs, etc.

RnDr FOX: I make my textures from scratch mixed in with pieces of stock photos I find on the internet. Typically google search.

Dosser: Thanks :) The texturing wasn't really done much differently than the standard game art texturing methods you can find in tutorials all over the 'net. I don't know if I'll be able to do any guides or anything because the texturing itself takes up enough time as it is. I might try sometime later I guess though.

WIP Render 1 (862 Triangles)

To-Do: Gritty Texture, Rigging, Animation

This snail was done with the excuse that it's a concept for the Official CG-Nation Project, except I'm having this guy be a part of the creature pack. The project I'm referring to is located here: It's about a snail race gone bad :)

I went a little high on the triangles because he'll be a bit large on the screen in-game. Textures are a bit rushed yet again but I think I got the overall look down.

Thanks for the C&C!

Finished Works and Works in Progress / Re: The Burlap Man
« on: October 26, 2008, 07:35:12 am »
WIP Render 2 (820 Triangles)

To-Do: Rigging, Animation

Managed to squeeze this one out :)

Finished Works and Works in Progress / Re: The Burlap Man
« on: October 25, 2008, 11:16:40 pm »
floyd86: Thanks! I'm looking forward to getting Hum-V in the game and trying to get it to look like a real hummingbird flying (I've got ideas about the dynamics, just gotta learn the engine! ;))

almost cool: Thanks but I finally found a good engine. I did look at panda3d though. It seemed pretty good but for the moment I needed something more...innovative for artists? Dunno but I found it ;) As for the cute counterparts question...I'm surprised no one asked sooner! Yeah, I do have to make their counterparts but first I'm going to redesign the Burlap Man from the neck down so that he looks a bit...cooler ;). Fortunately the "cute" counterparts are easier to texture than the "gritty", so I can get this done anytime.

Dosser: I agree regarding getting anything from Anim8or into anything else, which is why I'm drifting farther and farther away from Anim8or. Softimage released a free tool called the XSI Mod Tool, free for noncommercial use that I'm using right now. It's a dumbed down version of their high-end software, so I'm using it as an intro to the real deal before I go out and buy the full license. I'm just starting to learn how to model in there but I've already got the rigging and animation figured out :) If you guys ever need a good program to transition from Anim8or with, I think XSI is one of the easier ones to work with.

WIP Render 1 (820 Triangles)

To-Do: Gritty Texture, Rigging, Animation

So speaking of XSI, I finally was able to model everything but the hat in XSI Mod Tool. Could have done the hat as well but I added it in real quick during the uvmapping workflow (Anim8or has a role there). Unfortunately XSI is more box-modeling oriented so it's kind of hard on me (being a poly-by-poly guy), but I'm getting used to it.

The game engine I found is the Shiva Game Engine. It's got great simplicity in all the right areas, for artists. It's not free for commercial use (no saving builds unless you buy the license), but the free learning edition is great with everything included. It supports the collada format, which XSI has no problem exporting. Too bad it looks like my request for collada/fbx support in Anim8or's going to be ignored since this and more than half of the more popular game engines I've used utilize one or the other of those formats in some way. Not to mention those formats aren't limited to just low poly works but saves just about anything :(

Enough griping and typing :) Gritty version up next!

Finished Works and Works in Progress / Re: Icecube
« on: October 25, 2008, 10:53:35 pm »
Abstract, but not bad :) I like the color of the cube best from that angle!

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