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17
General Anim8or Forum / Re: how do i make a wood texture?
« on: October 22, 2008, 11:06:33 pm »
Such a basic question! Have you thought to look at the manual? It should be the first thing beginners should look at before using Anim8or and asking questions in the forum.
http://anim8or.com/manual/index.html
And obviously, to get the wood texture itself you can either take some photos from a camera or get them off the internet (Google Image Search ftw)
http://anim8or.com/manual/index.html
And obviously, to get the wood texture itself you can either take some photos from a camera or get them off the internet (Google Image Search ftw)
18
Finished Works and Works in Progress / Re: waterdrops - fake watereffect and raytraced water
« on: October 22, 2008, 11:03:12 pm »
I agree regarding the higher contrast in the ART renderer making it look better. If you made the contrast darker/sharper in the scanline version then it'd probably look just as good 
Nice render(s)!

Nice render(s)!
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Finished Works and Works in Progress / Re: Some stuff i made.
« on: October 22, 2008, 11:00:34 pm »
Nice job on Wall-E
The gears in the treads look like it could do with some more work (seems different in the movie version) but you seemed to hint that that was still in progress so good luck 
Heh, papercraft does the work for you, eh. Watch out for copyright infringements! (just trying to give you a scare
)


Heh, papercraft does the work for you, eh. Watch out for copyright infringements! (just trying to give you a scare

20
Finished Works and Works in Progress / Re: Project Test Chamber (Film Short)
« on: October 22, 2008, 12:15:54 am »
You've got a ton of empty space in that uvmap, you should try packing them together a bit more closer so that you don't have huge file sizes and a bunch of ram/cpu hogging.
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Finished Works and Works in Progress / Re: The Burlap Man
« on: October 22, 2008, 12:13:29 am »
jpcr: Thanks!
almost cool: It's all part of his secret art of buttock bashing, shh...
As for the high polygon count...it's higher than I wanted but it's not really high in general. Nowadays models can go up into the 10k for the latest generation games, and even the cheapest new computers on the shelves now can handle the level I'm going for. Not to mention that the main focus in today's graphics optimizations is textures, not triangles.
3D Joe Wiltshire: Thanks
It's funny how personally I don't rate the gritty version as being well done but some people like it more than others. It's all in the eye of the beholder I guess 
Guilherme Amorim: Sorry about that, I was just agreeing with you
Thanks, and hopefully I can find myself a good game engine to work with so that you guys can try it out (and I get my portfolio filler 
Hum-V is the Burlap Man's little sidekick! He'll be flying around the Burlap Man and attacking creatures as well similar to how BEAT from Megaman did, except less deadly (no one-hit kills
). He'll mostly be distracting a single enemy until you come around to "converting" it.
This guy's low poly and low in texture resolution (256x256) because he's going to be pretty small on the screen, so there won't be any close-ups.
Next up is animation, I'm going to take a break from modeling and search for game engines and then rig and animate based on the specs of the game engine I choose, so wish me luck
almost cool: It's all part of his secret art of buttock bashing, shh...

3D Joe Wiltshire: Thanks


Guilherme Amorim: Sorry about that, I was just agreeing with you


Hum-V
WIP Render 1 (400 Triangles)

To-Do: Rigging, Animation
WIP Render 1 (400 Triangles)

To-Do: Rigging, Animation
Hum-V is the Burlap Man's little sidekick! He'll be flying around the Burlap Man and attacking creatures as well similar to how BEAT from Megaman did, except less deadly (no one-hit kills

This guy's low poly and low in texture resolution (256x256) because he's going to be pretty small on the screen, so there won't be any close-ups.
Next up is animation, I'm going to take a break from modeling and search for game engines and then rig and animate based on the specs of the game engine I choose, so wish me luck

22
Finished Works and Works in Progress / Re: Spyro the Dragon
« on: October 21, 2008, 11:56:21 pm »
I liked the Spyro games too
I dare not play them again though because I probably won't like them as much as I remember 
You've got a pretty good likeness going so far, I think the eyes could be a little larger with a more spherical head though, but good job so far


You've got a pretty good likeness going so far, I think the eyes could be a little larger with a more spherical head though, but good job so far

23
Anim8or v0.98 Discussion Forum / .Obj export crash (broken material used)
« on: October 21, 2008, 07:33:34 pm »
Attached is the file as the example. I'm using Windows Vista Ultimate but anyone should be able to reproduce it...
Just open the file and you should see a sphere with a material with bad references to a texture file. Go to Object->Export, export the file and it'll crash and produce an invalid .obj/.mtl file.
Just open the file and you should see a sphere with a material with bad references to a texture file. Go to Object->Export, export the file and it'll crash and produce an invalid .obj/.mtl file.
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Finished Works and Works in Progress / Re: The Burlap Man
« on: October 19, 2008, 11:09:17 pm »
Mactetra: Thanks! Well, that is the toon version of the fish so I guess the texture did its job 
Guilherme Amorim: Sho 'nuf
Ok, I really don't like this gritty version but I had to rush and squeeze it in before work, so there you go! Gave him a party hat instead

Guilherme Amorim: Sho 'nuf
Fish-E
WIP Render 2 (700 Triangles)

To-Do: Rigging, Animation
WIP Render 2 (700 Triangles)

To-Do: Rigging, Animation
Ok, I really don't like this gritty version but I had to rush and squeeze it in before work, so there you go! Gave him a party hat instead

25
Finished Works and Works in Progress / Re: P5-X My first Animation Made
« on: October 19, 2008, 08:21:28 pm »
Cool, I like the humor
I think the run cycle could be tweaked a little bit, I think one leg's limping compared to the other? Not sure but keep up the good work

I think the run cycle could be tweaked a little bit, I think one leg's limping compared to the other? Not sure but keep up the good work

26
Finished Works and Works in Progress / Re: Ten-Ten-Vilu, Giant Snake..
« on: October 19, 2008, 08:18:10 pm »
Pretty good, though for that composite the textures need to be sharper and more crisp, looks a little blurry at the moment. Interesting story behind it

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Finished Works and Works in Progress / Re: Another random creature...
« on: October 19, 2008, 08:16:39 pm »
Not too bad. Personally I like the unpainted subdivided one (High Poly mon.jpg) best. Keep practicing with the sculpting/painting

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Finished Works and Works in Progress / Re: The Burlap Man
« on: October 19, 2008, 12:29:34 am »
3D Joe Wiltshire: Thanks! What's hard is to get the cute look down. I don't think I've got it yet so it's more like "gritty vs cartoony"
But whatever, right? 
Ok, so penguins don't live in jungles and fish don't float in the air, but this wasn't a realistic game to begin with
Time to work on the gritty version!


Fish-E
WIP Render 1 (750 Triangles)

To-Do: Gritty Texture, Rigging, Animation
WIP Render 1 (750 Triangles)

To-Do: Gritty Texture, Rigging, Animation
Ok, so penguins don't live in jungles and fish don't float in the air, but this wasn't a realistic game to begin with

29
Finished Works and Works in Progress / Re: Do you like magic?
« on: October 19, 2008, 12:23:21 am »
Not bad, give it a stage first

30
Finished Works and Works in Progress / Re: The Burlap Man
« on: October 18, 2008, 05:36:14 pm »
Thanks guys! I appreciate the encouragement 
Peng-O's done! The Gritty (seems more gritty instead of ugly
) counterpart is complete, time for the next creature! By the way, gonna try and give every single creature a hat of some sort just for the heck of it 

Peng-O
WIP Render 2 (720 Triangles)

To-Do: Rigging, Animation
WIP Render 2 (720 Triangles)

To-Do: Rigging, Animation
Peng-O's done! The Gritty (seems more gritty instead of ugly

