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Topics - Deepthought

Pages: [1] 2
1
I'm trying to load some files from a conversion program i wrote. whenever I try to to load them with the latest build, anim8or completely freezes. They work just fine with version 97d. Even if i re-save from version 97d, they still crash the latest version. The issue is present in both windows 7 and linux under wine. I have attached one of the files i am trying to use.

2
ASL Scripts / MDL to an8 converter
« on: May 13, 2015, 12:40:24 pm »
converts from Source engine MDL to anim8or an8.

Thanks to NickE for figuring out how to convert from the MDL reference frame to the an8 reference frame.

It does not currently output material definitions. i plan to fix that soon. Also, make sure that the .vtx and .vvd files have the same case as the corresponding mdl file.

You can find some models to try out at sfmlab.com

3
Anim8or v0.98 Discussion Forum / more detailed errors
« on: May 11, 2015, 09:23:46 pm »
I've been working on a program that produces anim8or files, and it keeps producing a bad file that produces the error dialog when i try to load it. Could you please add a console message to show what part of the file choked anim8or?

4
Finished Works and Works in Progress / character model WIP
« on: March 16, 2015, 01:03:07 pm »
i've finally managed to start making a character model that doesn't look like it's made of mashed potatoes.

5
Anim8or v0.98 Discussion Forum / bug: reference images
« on: March 12, 2015, 03:22:32 pm »
after going to wireframe, my reference images are turning into gray squares when i go into flat shade, but are fine again in solid and wireframe.

6
General Anim8or Forum / max number of weights
« on: February 13, 2015, 06:08:59 pm »
does anim8or have a maximum number of weights that can be painted to a vertex?

7
Finished Works and Works in Progress / 3d modeling class final project
« on: December 08, 2014, 01:25:28 pm »
this is my group's final project. animated in Lightwave, terrain and soldiers were done in anim8or.
[/youtube]

8
General Anim8or Forum / SMD skeleton to an8 skeleton
« on: November 08, 2014, 02:44:59 pm »
I am writing a program to convert SMD files to an8.
The bones of an smd file are defined by a position and 3 euler angles in radians. I am using the following code to convert to an8


Code: [Select]
smdbone sb=bones.get(x);
Bone b = new Bone();

b.name=sb.name;
b.length=new Vector3f(sb.x,sb.y,sb.z).length();
b.diameter=.2f;

                     Quat4f orientation= new Quat4f();
           Quat4f xrot=new Quat4f();
            Quat4f yrot=new Quat4f();
            Quat4f zrot=new Quat4f();

                      xrot.set(new AxisAngle4f(1,0,0,sb.rotx));
            yrot.set(new AxisAngle4f(0,1,0,sb.roty));
            zrot.set(new AxisAngle4f(0,0,1,sb.rotz));
           
            orientation.set(xrot);
            orientation.mul(yrot);// same as orientation=orientation*yrot
            orientation.mul(zrot);
           
            System.out.println("orientation "+orientation.x+" "+orientation.y+" "+orientation.z+" "+orientation.w);
         
         b.orientation=(Quat4f) orientation.clone();[/code]
the output skeleton looks like a torture victim.
any ideas where i'm going wrong?

9
Anim8or v0.98 Discussion Forum / question about float keys
« on: October 13, 2014, 09:40:26 pm »
the old anim8or spec describes a float key chunk as:

Code: [Select]
<floatkey> ::= floatkey { <$int> <$float> <$string> }

    <$int> is the frame number for this key.
    <$float> is the value.
    <$string> is a string used to modify the behavior of this knot.
    It is currently ignored.

in one of my files created with the new version of anim8or i see

Code: [Select]
floatkey { 0 23.025 6.9703 -6.9703 "S" }
the first number is still the frame number, and the second is still the value. any ideas what the next 2 are for?

10
Finished Works and Works in Progress / old motorcycle
« on: September 19, 2014, 03:49:13 pm »
just got done texturing this old motorcycle.
Even though it's not shown, it has a skeleton to allow steering and for the wheels to turn

11
Finished Works and Works in Progress / This... is... MY BOOMSTICK!
« on: April 15, 2014, 09:30:06 pm »
pump action and double-barreled shotgun

12
Finished Works and Works in Progress / X-wing then and now.
« on: February 05, 2014, 02:55:34 pm »
I found an old model i did when i was just starting out with anim8or in 7th grade (i think?).
so i decided to see how well i could do today.

it took me 2 days to do the modeling. I've unwrapped the wing and canopy, and i'm halfway through unwrapping the body (and correcting where the triangulate plugin scewed up).

13
Finished Works and Works in Progress / steampunk satchel charge
« on: December 30, 2013, 05:44:04 pm »
where's the Kaboom? I've got it right here

14
Finished Works and Works in Progress / handgun model
« on: December 28, 2013, 10:31:05 pm »
just something i've been working on for a videogame

15
Finished Works and Works in Progress / if you recognize this, you are epic.
« on: November 26, 2013, 10:47:44 pm »
it's from a show

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