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Messages - Deepthought

Pages: [1] 2 3 ... 11
1
OK. Thanks. I'll add 1s for the grid to my program. I bet if the grid rendering code was incrementing by 0 it could never finish rendering the grid.

2
Huh.  If I go into notepad and strip out the header, it gives me the error reading file dialog. If I strip out the material definitions it loads the geometry and I can redefine the materials.

3
yeah, I'm not even getting that far

4
specifically, the problem is that when i open the file, I see the little loading bar on the bottom, and it shows the name of one of the objects, but then the GUI freezes with the layer selector over the splash screen

5
Running ok with me. Build 1215 of Anim8or,  Windows 10 has not locked up for me yet.  Memory issue with you?
I have 8 gigs RAM on the win7 machine and 4gigs on the linux one, so that shouldn't be a problem.

6
I'm trying to load some files from a conversion program i wrote. whenever I try to to load them with the latest build, anim8or completely freezes. They work just fine with version 97d. Even if i re-save from version 97d, they still crash the latest version. The issue is present in both windows 7 and linux under wine. I have attached one of the files i am trying to use.

7
Anim8or v0.98 Discussion Forum / Re: Feature Request Thread
« on: January 15, 2016, 05:01:34 pm »
What would be the use case for scaling? besides a GMOD inflator tool type thing

8
Anim8or v0.98 Discussion Forum / Re: Feature Request Thread
« on: January 14, 2016, 01:27:32 pm »
so: if you scaled a bone, it would move the child bones and scale the vertices?

9
Anim8or v0.98 Discussion Forum / Re: Feature Request Thread
« on: January 13, 2016, 10:30:44 pm »
If you're gonna change something might as well go big. and that would reduce confusion.

10
Anim8or v0.98 Discussion Forum / Re: Feature Request Thread
« on: January 13, 2016, 08:02:49 pm »
wouldn't moving in the other 2 axes disconnect the bone from its parent?

11
Anim8or v0.98 Discussion Forum / Re: Feature Request Thread
« on: January 13, 2016, 07:42:14 pm »
animating bone length should translate vertices along the bone, kind of like they're attached to a hydraulic cylinder. scaling could be a separate tool.

Again, in the figure editor, it would be useful to be able to explicitly choose how an object is mirrored when added to the figure

12
Anim8or v0.98 Discussion Forum / Re: Feature Request Thread
« on: January 12, 2016, 05:58:06 pm »
Steve, would it be possible to animate bone length? also, in figure mode, It would be nice to be able to choose how an object is mirrored when added to the figure.

13
ASL Scripts / Re: MDL to an8 converter
« on: December 17, 2015, 08:09:53 pm »
OK. I think the zip has source code in it. You might find some of that useful.

14
ASL Scripts / Re: MDL to an8 converter
« on: December 17, 2015, 04:33:40 pm »
Has anim8or frozen whenever you open the files this produces? I've had some odd problems with that especially after i add the materials

15
ASL Scripts / Re: MDL to an8 converter
« on: December 17, 2015, 02:50:48 pm »
It does not currently convert animations.

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