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Anim8or v0.98 Discussion Forum / New Feature Request - Unconstrained Animation in Sequence mode
« on: November 30, 2008, 09:32:01 pm »
I've long wondered why bones are so much easier to position
in Figure mode than in Sequences. In Figure, you can simply
drag a bone to the desired angle unconstrained by any axis - its
very intuitive and works quite well.
I have often wanted to rotate a bone in a direction that isn't along
a direct X/Y/Z path, and as a result I have to move it a bit this way,
then a bit that - like tacking a yacht. It can be time-consuming and
frustrating.
Would there be any chance of making the freeform rotation from
Figure mode available in Sequences as well? Perhaps if a bone
allows free unlimited rotation on all three axes an extra checkbox
could become active: "Allow free rotation". When checked the
user can move the bone the same way as in Figure mode.
I do hope you consider this enhancement - personally I'd find
animations a _lot_ easier to produce.
in Figure mode than in Sequences. In Figure, you can simply
drag a bone to the desired angle unconstrained by any axis - its
very intuitive and works quite well.
I have often wanted to rotate a bone in a direction that isn't along
a direct X/Y/Z path, and as a result I have to move it a bit this way,
then a bit that - like tacking a yacht. It can be time-consuming and
frustrating.
Would there be any chance of making the freeform rotation from
Figure mode available in Sequences as well? Perhaps if a bone
allows free unlimited rotation on all three axes an extra checkbox
could become active: "Allow free rotation". When checked the
user can move the bone the same way as in Figure mode.
I do hope you consider this enhancement - personally I'd find
animations a _lot_ easier to produce.