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Anim8or v1.0 Discussion Forum / textures confusing... flip u or invert image
« on: March 29, 2019, 09:53:00 pm »
Hi guys,
I'm using texture tiles something like this and really need to know how to rotate textures, I see the invert image works (horizontally), but I also need a vertical flip and a combination of the two, is this a possible feature request or can it be done via a scripting? if so any tips? I saw Raxx's UVTools but that's overkill.
I'm not sure what flip u does, I couldn't see a difference.
Also, these settings are 'linked' to the image/texture, which means you have to reload the same image for each rotation combination, would be nice if these settings where moved up to material settings..
any thoughts? cheers.
Mike.
Also, I was hoping I could "stamp" textures on faces but it looks like it's using the whole object in the UV instead of the faces?
Ie in texturesprob.png a stamp would be using the textures UV mapped to the poly like on the right two.
Also the UV feature doesn't help with stamping as it's too delicate.. maybe I'm using it wrong though.
Anyway, I can still use anim8or, I can just read the material names and roll my own UV coords.
Was also raised here in 2009 http://www.anim8or.com/smf/index.php/topic,1953.msg14329.html#msg14329
I'm using texture tiles something like this and really need to know how to rotate textures, I see the invert image works (horizontally), but I also need a vertical flip and a combination of the two, is this a possible feature request or can it be done via a scripting? if so any tips? I saw Raxx's UVTools but that's overkill.
I'm not sure what flip u does, I couldn't see a difference.
Also, these settings are 'linked' to the image/texture, which means you have to reload the same image for each rotation combination, would be nice if these settings where moved up to material settings..
any thoughts? cheers.
Mike.
Also, I was hoping I could "stamp" textures on faces but it looks like it's using the whole object in the UV instead of the faces?
Ie in texturesprob.png a stamp would be using the textures UV mapped to the poly like on the right two.
Also the UV feature doesn't help with stamping as it's too delicate.. maybe I'm using it wrong though.
Anyway, I can still use anim8or, I can just read the material names and roll my own UV coords.
Was also raised here in 2009 http://www.anim8or.com/smf/index.php/topic,1953.msg14329.html#msg14329