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Finished Works and Works in Progress / Re: lipsync and animation
« on: August 05, 2020, 05:59:56 am »You'll like the next one then.
Cool thread! more more!
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You'll like the next one then.
Thanks floyd, but I think I didn't express correctly what I wanted...
In fact, I have a 1024x1024 texture with a 16x16 brick on it. What I really need is to map this texture on the wall by selecting polys and automatically tile-map the (u,v) coordinates of these polygons with no need to use more than 1 material (just to speed up things on my engine).
I don't know if it is possible with current anim8or version.
Tile-mapping isn't possible with any 3D CG program as far as I know.
Go to edit mode and select the polys you want to UV Map (put the tiling texture on), remember that Anim8or projects UV's onto the face from the current view so you should only UV Map the polys face on so you may have to repeat on every poly.
Not sure i understand what you are trying to do, but using the UV tool you should be able to rotate textures however you want. Hold outside the circle and drag
to flip the image, hold inside the circle, and position the yellow cube in the orientation you want the texture projected onto the mesh
if by being "too sensitive" you mean that the texture rotates in ways you don't want. you can grab the little dots along the line of the circle to only rotate along one axis
Or is the issue that this process is too tedious, and you want to automate it?