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Topics - Nellucnaiv

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General Anim8or Forum / Using reference images in sequence mode
« on: November 14, 2019, 07:44:44 pm »
Hi all,

Is it possible to use reference images in sequence mode for accurate bone movement for various things. I'm doing a human walk sequence and think I will find it a lot more accurate to use reference images for accuracy.
Any input will be appreciated!

Thanks in advance,

Anim8or v0.98 Discussion Forum / Reference Image in sequence mode
« on: November 14, 2019, 07:40:49 pm »
Hi all,

Is it possible to use reference images in sequence mode for accurate bone movement for various things. I'm doing a human walk sequence and think I will find it a lot more accurate to use reference images for accuracy.
Any input will be appreciated!

Thanks in advance,

General Anim8or Forum / Animating Bees wing movements
« on: November 16, 2018, 05:19:39 am »
Hi all,
I am in the process of making an animated bee. Everything is going very well except for the wing beating. In real life they get up to 250 flaps per second. Using one frame up, one frame down it looks like the wings are vibrating in a fixed pattern looking like they're both up and down. I have a nice veined wing pattern and am using diffuse and transparent texture which looks very realistic. Impossible to cram 250 frames into 25 frames per second. I tried doing 800 frames and then speeding it up 8x in my editor but it still doesn't look right.
Does Anim8or have a motion blur setting or does anyone have any advice on how I can go about this?

Thanks in advance!

Hi again all,
I seem to ask a lot of questions but I want to learn all I can from all who are willing to share. When creating scenes containing elements with lots of detail, I am aware of the need to keep the poly count as low as possible without jeopardising visual quality. I am currently busy on a project requiring lots of bush and foliage. Some will never be viewed up close but I've tried about 6 different methods of creating a reasonable looking low poly bush but it looks very unrealistic. To get a simple bush looking really realistic one would need in the region of 30 000 points which is undesirable. I'm aiming at 2000 to 5000 tops.
Does anyone have any suggestions as to how to achieve this?
I thank you all in advance for any advice or methods you can suggest!
Thank you kindly,

General Anim8or Forum / Using Terranim8or for water splash effects
« on: June 05, 2018, 08:40:55 am »
Hi all,

I have been using Anim8or almost daily for the past past year and have learnt so much through my own mistakes but mostly from really kind members of this forum. As for Steve, I think your programme is tops and all I use.
I have fiddled a bit with Terranim8or but am not really certain how to use it to its full potential. I believe it's excellent for small particles.
I need to create a water splash/spray effect for a fish jumping in and out of water and also a sand moving effect for a worm coming through soil.

I was told that Terranim8or is the choice here?
Am I right? I'd really appreciate any advice as usual and also ask if there's any kind of manual or tutorial available for it?

Thanks in advance,

Hi all, I've always used ART to render but now making a cartoon and like the less complicated results scanline produces for this purpose and super quick rendering times. Just wondered if shadow rendering is possible on scanline or any way of producing them? Really appreciate some advice here thank you,

General Anim8or Forum / Morph targets and linear distortion
« on: April 12, 2018, 12:48:20 pm »
Hi all. I have just completed a cartoon bird with lots of morph targets and no bones which mostly works great but due to the linear movement of points whenever I blend a head turn from straight to sideways, in the middle I get this narrow distorted view of the face. I understand it's due to linear movement of points. I was just wondering if there is any way around this without reverting to bones? Really appreciate your inputs.
Thanks in advance,

General Anim8or Forum / Making a dust effect?
« on: February 22, 2018, 02:00:53 am »
Hi all,
I have a scene where a character rips a door out of a stone wall and would like to add a dust effect to the crumbling wall. Anyone have any ideas? Appreciate any answers :)

Hi all,

I have spent 8 months working on a project using Anim8or v 0.98 without any problems. This morning while editing, I did a test  image render. When returning to the main screen, the graphics had changed drastically. No definition and all bright and contrasty. My main character's coat went from dark maroon to white as did everything else.

I can't find the problem. All other graphics on my PC are working fine and rendering comes out perfectly. It is only in the open workspace of Anim8or where this happens.
Anyone have any ideas on what the problem might be?
I've tried loading older files and the result is the same.
Any advice would be deeply appreciated.

All the best, Ian 

General Anim8or Forum / Mirrored morph targets and objects?
« on: December 28, 2017, 02:06:23 pm »
Hi all,
I have a guard with morph targets for various actions. I would like 2 of these guards in a scene but mirrored. Is it possible to mirror an object /s and have mirrored morph targets? Anyone with an idea would be appreciated.
Thanks in advance, Ian

Anim8or v1.0 Discussion Forum / Problems with Anim8or V1.0 Scene mode
« on: November 30, 2017, 01:16:47 am »
Hi all. I have tried switching over from V0.98 to V1.0 and everything works great. You've done a lot of hard work Steve, it's great! I do have a problem. I have a large scene with lots of objects, lights and morphs which V0.98 was able to handle fine. However, when I open the file in any V1.0beta1,2 or 3, everything works until I go to scene mode...the programme needs to close comes up. I have tried smaller files and the scene mode functions. Any idea what the problem could be? I'd really like to use V1.0 as I like the Fast AA Function for rendering

General Anim8or Forum / Problems with Anim8or V1.0 Scene mode and Rendering
« on: November 29, 2017, 10:39:54 am »
Hi all. I have been working hard on a project with my Candlelit Hallway and my
I have been using Anim8or V0.98 and have been dubious about switching to V1.0 but after seeing it contains a "Fast AA" setting for rendering, thought I'd give it a try.
Firstly, in V0.98 I have been rendering using ART at an AA setting of 4 and 16:9-1280 x 720. Some really close up talking and facial expressions have taken an hour per frame to render. I've also had a problem with unexpected jumps after rendering. When I do an Open GL render, everything flows smoothly but when I render say 10 - 35 followed by 36 - 70, ocassionally eg 35 & 36 don't match exactly, hardly noticeable at times but others pretty bad. Anyone experienced this or have any ideas?

Now, about Anim8or V1.0.
I'm running Windows 8.1 and find it all works....until I hit Scene mode....Anim8or has stopped working and needs to close. I tried a new empty file and go to Scene mode no problem. If I try and import my hallway scene.....Anim8or has stopped working and....well, you know! I'd really appreciate any advice on any of the above or possibly faster ways to render...without jumps :)
Thanks in advance, Ian


Hi all,

Got a bit of a hassle. I want to make subtle bone movement changes in scene mode without using a predefined sequence. I've tried without sequence but then no bones show up in the scene. If I make a sequence and under it in the scene, then edit it how I want it and save it, when I reopen it, it reverts back to all the original sequence keys.

Sorry about the long story! :)
Can I edit a figures bone movements directly in scene mode?

All I want is to be able to edit bone keys directly in Scene mode to see the changes. Is there a way?
Really appreciate some advice here!
Thanks, Ian

General Anim8or Forum / Added Camera Settings?
« on: October 06, 2017, 01:47:53 pm »
Hi all. Question again :)
I've been having a problem with added Cameras in Scenes. I added a Camera num2 and set it as Active. When I rendered, all dim. I then tried setting the active value to 1, being a full morph value I thought it may be the same, still all dim. I then set it at 200 and the lighting suddenly looked close to right. To keep other cameras in unison with the same level of light as the main camera, what should this value be set at? Really appreciate any input! :)

General Anim8or Forum / Rendering faster without preview
« on: October 03, 2017, 01:37:06 pm »
Hi all. Is it possible to render a movie clip using Art without the preview. I understand it's slow and requires patience but the preview obviously slows it further using up RAM too. Is there a setting I don't know of. I'd appreciate any advice.

Thanks in advance,

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