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Topics - Jesse

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General Anim8or Forum / My Anim8or success story
« on: September 12, 2012, 11:11:22 am »
Hi everyone,

I wanted to share a story I have.
13 years ago, around early 1999 my family finally got dial-up Internet (28K connection FTW) I discovered Anim8or. I had no 3D modeling experience and was still in high school. I downloaded the manual and read every word. I made a couple of renders, which are still on display in the Gallery.

Those are my very first renders. So anyway, back then I wanted to work in the video game industry. I enjoy modeling but I started to focus on programming so I could make functional games. After high school, I got a job at a construction factory. Not my kind of work... But it is what it is. On my free time after work, I would program and model as a hobby. Few years and a few games later, I discovered a Game development program being offered at nearby college. I jumped on it and sent in my portfolio of Anim8or renders and games. (Graphics made with Anim8or). At college, I learned how to use Maya, and 3D max, but at this point I decided to focus on programming. So I always enjoyed the simplicity of Anim8or. So years later I graduate and now have been working as a game programmer for a over a year. This is not meant to be a brag a post. I just love Anim8or, and always remember that this is where my career really started. I love seeing new talent, and want to encourage those getting started.

My video collection:
My very first game, all 3D done with Anim8or :D[/youtube]]https://www.

Created a little map in Unreal, made some objects with anim8or. Map takes place on the moon and a moon base.

Anim8or objects are:
Computer Station
Computer Box
Moon rock
Crystal 1
Crystal 2

YouTube video:[/youtube]]http://www.

Here's another old game I made with Anim8or.

It's rather simple, the objective is to dodge incoming obstacles, doing so will increase your score, hitting an obstacle will reset your score. This game is also incomplete and will not be updated.

Use the mouse or arrow keys to move around.
Pressing Mouse Left Click or Space bar will increase your speed and you will gain more points.
Pressing Mouse Right Click or Shift key will decrease your speed and amount of points gained.

Other than that, thats about it. Except the program is called Butterfly, because what I originally had plan seemed to twist around as I progressed :S

YOUTUBE VIDEO:[/youtube]]http://www.

Requires latest DirectX 9.0c drivers.


Actually this game gave me the basic idea for my Java game, Canyon Runner.

In my level design class, I and 3 others had to make a level together. Static meshes were my job so I created them in Anim8or and then imported them into UT2004 for use.

Youtube video of level:[/youtube]]http://www.

The objects I created with Anim8or are:

Small Moving Platform
Large Moving Platform
Broken Pillar
Half-pill Cage
Cube cage

Objective is to roll balls through arches, made this while back, Jan 2007. Graphics made with Anim8or.

Youtube video link:[/youtube]]http://www.

Screen shots:

Game download:
Note: File is compressed as .rar
File size is 5.35 MB
Requires latest DirectX 9.0c drivers

Here's a 2D Java game I made for my final project in Java class. Music is a midi of Donkey Kong Country 2's Roller Coaster song, so kudos to Rare. Objective is to dodge incoming obstacles as long as possible, player can slow down or speed up, and gaining points will be dependent on that. Free life after so many points and as your score grows the faster the game speeds up. I have not made a public copy yet, but if I get around to it, I will update this post and add a link.

Here's a low quality youtube vid:[/youtube]]http://www.

Here's a high quality avi of the same vid (~40 MB)

Here's some sloppy pics:

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