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« on: November 01, 2008, 01:05:49 am »
I'm about waist-deep in anim8or and I'm starting to wonder what I should expect from cre8or's game engine. I have a graphics card and all and can set most games at medium quality, sometimes higher, depending on the game. I can play Quake 4 with all the graphics settings at high.
I read somewhere, either here or in a tutorial, that I should try to stay below 2000 on the poly count for my models - I understood this to be an average figure. Is that the average for any one piece of a model, or the whole model? Say, a character, with moving limbs, etc?
(I have already downloaded cre8or and most of the tutorials.)
It would be a real drag to get all the way to the game making phase and find out my models are too complex, or far to inferior to what they could have been, understand?
P.S. In case you need to know, I have a Pent 4, 64 bit dual core chip, but its running 32 bit Vista. 1.5 Mb Ram, and a GT 7300 graphics card - it's a two year old e-machines. I've been using a flash drive as my virtual memory - that seems to have helped speed my system up a little, especially when I'm moving a lot of files around, but I can't say I noticed a diference when playing a high graphics game.