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Messages - mystman12

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Posting an update to say that I ended up finding a pretty decent solution by cutting a sphere in half and then setting it to always face the camera in Scene renders. Not as ideal as the two sided material method, but it doesn't have any issues with with the ART renderer.

Sure! Here's a sample demonstrating the issue. The large sphere is using a two sided material where the front is totally transparent and the back is green. Inside the sphere is a small blue sphere which can be seen from any angle. If you render the image with the scanline renderer, it appears as expected. With the ART raytracer however, the front of the material is used on both sides of the polygons and so the entire sphere is invisible.

Currently I'm trying to create a model that utilizes both a sphere where only the back faces are visible via a two sided material where the front is entirely transparent and the back isn't, and some other objects with ART raytracer attributes. Unfortunately I've run into a problem where the back faces of the sphere aren't visible in the ART raytracer renderer, and of course the attributes don't work in the scanline renderer.

Is there a solution to this problem? I feel like there should be some workaround here, but I've been unsuccessful in finding one so far. I don't necessarily need to use a two sided material, I just need   to find a way to have it so that only the back faces of the sphere are visible in the ART raytracer, such that an object inside of it is visible, but not an object behind it.

General Anim8or Forum / Re: Any way to render images larger than 4096x4096?
« on: February 22, 2021, 08:53:03 pm »
Bumping this to say that the 8k build of Anim8or you provided worded perfectly, thanks again!

Edit: Actually, I just realized shadows don't seem to be working with the scanline renderer... Could there be a setting or something I'm missing? I have the lights set to cast shadows and the objects set to cast and receive shadows.

Edit edit: I switched the light to cast with raytracing and that seems to have fixed it!

Mystman12 I have a build that supports sizes up to 8K by 8K. Is that useful to you?

Anything larger that that starts to either use too much memory or fails in the converion when saving. The OpenGL rendering is also limited by your graphics card's max rendr buffer size.

Yes Steve, that would be fantastic! If you could share that I would really appreciate it!

General Anim8or Forum / Any way to render images larger than 4096x4096?
« on: October 02, 2020, 04:35:30 pm »
Hello, I'm new here, but I've been using Anim8or for a while now!

I'm curious if there's any way to render an image at a resolution higher than 4096x4096? I'm interested in printing a large poster of one of my renders, and in order to get it at 300 ppi I need a way to render a significantly larger image. Anyone have any advice?

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