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Messages - Metalwario64

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Finished Works and Works in Progress / Re: Knightmare (Code Geass)
« on: June 30, 2009, 03:33:51 am »
finished cockpit
moving on to legs and waist
Doing an awesome job so far! Suzaku would be proud!;)

I have a question though, are you going to just use different materials for the different colors and whatnot, or are you going to make textures for it? I feel the latter would really make this model stand out...

Finished Works and Works in Progress / Re: Knightmare (Code Geass)
« on: June 19, 2009, 10:42:49 pm »
I think it's looking pretty good so far Orange Boy/Lord Jeremiah!

looks really good.

if you don't feel that you are able to modelt he mesh as one piece then break it down. i have seen a masterchief model that had seperate meshes for the black in betweenn
Yeah, it seems like the best way to go about it. I don't think I will worry about making complex meshes until I become more skilled. I don't want to attempt something too difficult until then because I don't want to get turned off to modeling like I did a few years back. I was working on a different model, but because some people on another forum were telling me that I needed to use advanced techniques and said that "Pros need to know these things, and so do you or your model is going to suck!" I just got fed up and quit before I completed my first model. I understand I am going to need these skills, but I can't learn everything at once!

The fact that I have become quite good at drawing has also helped me in many ways, as I have a good eye for correct anatomy and I can tell when I need to adjust my proportions as well. I could also draw up concept art as needed.

I feel I just need to learn at my own pace I feel comfortable with. I aim for this to be my first completed model.

Also thanks for the compliment! :)

I'm new here (and to modeling!) and since I am into Metroid right now I have attempted to undertake the task of making a 3d model of Samus Aran, the main character.

I know if may be daunting for a first model, but I wanna make something at least halfway impressive for someone who isn't yet well versed in the art of 3d modeling, and I don't expect my model to look perfect, just pretty good for a first try.

I don't know if this belongs here or not, since I am running into little troubles here and there, but it is a Work in Progress, so I hope I post this in the correct section; I am running into a few issues.

 First of all, there are some sections that are displayed as edges when they shouldn't be. I know I must have some whack geometry in this model, and I would simply like some advice on how to correct it if at all possible.

Second, I don't know how to go about modeling the gray joint areas.

As you can see, her suit has gray joints connecting the limbs. What I don't know is, how should I make this? Should I try to make the limbs and joints 1 object? or should I make them multiple ones? I am not sure about the whole skinning process, especially for something that is a mix of bendable and solid parts.

Lastly is the back of the helmet. The way it is shaped means that it would "clip" down into the body part if she was to look up. I don't know how to properly model it so she can look up. I have the basic shape down correctly, and in one of the games, they had to so the back of the helmet stayed still while the rest was bent around halfway through wherever the helmet moved. Maybe I should try to do this?

I strongly apologize if I was in the wrong about making this post, and I certainly don't want people to think I am selfish by asking these questions and not knowing all of this stuff before I started making this model.

Also, in general any constructive criticism would be appreciated!

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