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Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

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Messages - B3dman

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General Anim8or Forum / Re: Making Hair and clothes
« on: May 30, 2008, 05:44:43 pm »
i would like that tutorial if you still have it please. if you do then PM me and i will reply and tell you my email.

Finished Works and Works in Progress / Re: penguin short
« on: May 30, 2008, 05:32:01 pm »
platipus's have milk they are kinda like penguins ;-]

Finished Works and Works in Progress / Re: Starship WIP
« on: May 30, 2008, 05:15:47 pm »
your welcome :) and i do realy like the ship. how long have you been using anim8or and will you texture the ship?

Finished Works and Works in Progress / Re: Starship WIP
« on: May 29, 2008, 09:15:09 pm »
oh ok then, that thing in the front could be used to model a tie advanced from starwars!!

Finished Works and Works in Progress / Re: Starship WIP
« on: May 29, 2008, 08:21:35 pm »
thats pretty cool the thing in the back could be used to model a tie advanced from starwars!!

no problem i always like to help those who are newer. anim8ing is totaly impossible if you just do tutorials because they don't always make sense thats why the community is here ;-)

did you have the sphere selected when you clicked Build<convert to mesh??? if so here is the procedure to make sure you are doing everything correct :)

when you first start up anim8or and the project starts click on the "add sphere" button or do shift+S on your keyboard. then use the mouse to drag out a sphere on the screen. there should be some yellow lines around the sphere those mean that it is not a mesh. then click Build<convert to mesh, the lines should turn white. this means that the sphere is now an editable mesh! good luck i hope to see more posts by you soon :)

Finished Works and Works in Progress / Re: Headphones
« on: May 28, 2008, 11:43:30 pm »
is this your first model??? thats great!!!! i like it alot. what method did you use to make the headpeice? box modeling?

Finished Works and Works in Progress / Re: Some stuff i made.
« on: May 28, 2008, 11:36:26 pm »
i like the USB plug(idk the real name i just think plug sounds good) you should use the antialiasing option on your renders to make them better quality. ;)

Finished Works and Works in Progress / Re: Some stuff i made.
« on: May 25, 2008, 09:38:19 pm »
if you want to make a wire like that in the future there is an easier way!

start by drawing a curved spline in whatever shape you want the wire to be bent in. then goto: Build>primitives>N-gon set a value of about 60. draw a circle the size you want the diameter of the wire to be. then select the circle and go to: Build>Extrude and for the axis select "path" can use whatever you want on the other settings and then click OK. the final step is to click on the curved spline. you should have a wire like object. remember that if you want it to look better you should manipulate the points on the Z axis before you extrude the circle.

General Anim8or Forum / Re: REFERENCE IMAGING
« on: May 15, 2008, 09:42:50 pm »
reference images are outlines of the thing that you are modeling for example i once mad a horse with a ref image. i googled "horse" and chose a drawing of a horse from the side. then i put the picture in anim8or and box modeled from there. they are definitly a useful tool i find it simplest to use them while i am in poit veiw mode(where the faces are transparent but the edges and points are visible). good luck!!

i agree with the other guys the batteries are excellent quality. the ruby; are we seeing it from the top? usualy gems have a more triangular shape(totaly my opinion dont feel any need to agree!) i always make mine look more pointed at the bottom.

General Anim8or Forum / Re: newbs come
« on: May 15, 2008, 09:28:21 pm »
did you tell it to extrude in the Y axis? cause it will only "get thick" if you are extruding the Y axis.

General Anim8or Forum / Re: Light direction
« on: May 14, 2008, 10:23:11 pm »
actually in scene mode all the seperate objects are merged into one and you can move and rotate them for the scene kind of like you would join solids but when you go back to object mode they will still be just the way you left them.

i think that reference images are a tool that should be used. you could call extruding a face cheating because there are harder ways to do it but its just a time saving tool. i dont use them alot myself but the reason steve put the ability into anim8or is so that people could use it.

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