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Messages - vobla

Pages: 1 2 3 [4] 5
46
General Anim8or Forum / Re: Any interior modelling tutorials?
« on: January 20, 2008, 11:49:13 pm »
Thats 100% right. When you know how to do modelng, you can model anything. Actualy simple thinking is the key to everything, but you know what they say, you whant it to be simple - become a pro. ;)

Ok. That was just a saying :D

Try tutorials and try creating simlpe objects. If you want something more comlpex spend more time on thinking how can you make a complex object from the simple. If you do that, at first you'll think more than do modeling, but in the future you'll ve able to modle anything with just having idea in your mind. ;)

47
ASL Scripts / Re: new - advanced_plane_plugin - available ;)
« on: January 20, 2008, 08:12:14 pm »
Hi,

I managed to fix the script, finaly.  ;)

1. Plane is facing up the Y axis;
2. Texture coords are counted well, tnx Claude;
3. Drawn points are reused;
4. Icon updated;
5. Beer is gone.. ups, did I say too much ;)

Thank you for the link. Actually it helped alot in debuging ;)

Script is in the attachment. Any feedback appreciated.

48
General Anim8or Forum / Re: Newbie problem
« on: January 18, 2008, 11:18:35 pm »
I might did. Thanks for the valuable info ;)

49
ASL Scripts / Re: new - advanced_plane_plugin - available ;)
« on: January 18, 2008, 09:56:41 pm »
Is there a way to get point coords when you know index?
It's so hard when there's no documentation.. ;(

50
General Anim8or Forum / Re: Newbie problem
« on: January 18, 2008, 09:04:26 pm »
Lithuanian ;)

51
ASL Scripts / Re: new - advanced_plane_plugin - available ;)
« on: January 18, 2008, 07:59:11 pm »
In other word, I create too many points. If the coords are the same, I should just add reference of the point. I wish I could use C# list, PHP array or recursing funcion.. :D
Anyway, I'll try to fix it as soon as I can, it should be posible anyway, is't it ;)

And hey, thanks for commenting. I really appreciate that. ;)


EIDT:
I looked at http://www.anim8or.com/scripts/mesh_1.txt
example and found

$index[$i] = $mymesh.AddPoint(($x, $y, $z));

so what exactly "$mymesh.AddPoint(($x, $y, $z))" do? retuns int value ??? Added point index ?

52
General Anim8or Forum / Re: deleting point
« on: January 18, 2008, 10:57:55 am »
Actualy I'm using 'delete' button - some edges and faces gets deleted aswell. So I add missing edges and fill the holes ;)
Just thought there was other way ;)

Thanks anyway.

53
General Anim8or Forum / deleting point
« on: January 18, 2008, 10:02:57 am »
Hi,

Is there a way to delete point without edge loss?
I mean when its not the edge endpoint. ;)

54
General Anim8or Forum / Re: Help!!! Error Reading File
« on: January 18, 2008, 09:49:05 am »
OMG. vista is virus not OS :/

55
General Anim8or Forum / Re: Newbie problem
« on: January 18, 2008, 08:50:18 am »
Thanks, but I think that was not the case.. ;)
That was something with ungroup. Yesterday I had this issue again, I just pressed the ungroup several times and it was fine.. Unfortunately Icouldnt cath the cause..

BTW. I hate vista. Actually in my language 'vista' is very close to a word chicken, so we call it like that :D

56
General Anim8or Forum / Re: How to get rid of that nasty artifact ? ;(
« on: January 18, 2008, 08:42:01 am »
Well actualy that was just a sample file. The original is much more detailed. Thats why I asked for help instead of doing it other way.. ;)
Anyway, its just the third day I'm using this app, so there are many tools I didin used already. When I saw your fixes I got the idea - why not to use a cut faces tool. It helped alot, couse you can cut faces, which is obvious and cut EDGES, which adds the point on the edge. Now that is cool. ;)

Thank you ;)

57
ASL Scripts / Re: plugicon issue
« on: January 18, 2008, 08:28:53 am »

58
ASL Scripts / Re: new - advanced_plane_plugin - available ;)
« on: January 17, 2008, 08:47:32 pm »
Hey,

And about that 2) I knaow I'm doing it twice, but I like to initialize default values even if its zero by default or I do it later in the code. It's just easyer to devide the script like that (params, vars, default values, code) and most importantly read.  ::)

Thank you for your corrections.



Thanks to Claude here's the newest version (suppose the last release :D )

Cheers

59
General Anim8or Forum / Re: How to get rid of that nasty artifact ? ;(
« on: January 17, 2008, 08:26:35 pm »
sample file..

60
General Anim8or Forum / Re: How to get rid of that nasty artifact ? ;(
« on: January 17, 2008, 08:25:56 pm »
more pics..

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