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ASL Scripts / Re: F8ce primitive
« on: April 11, 2010, 05:52:41 pm »
Hey Bob,
I don't know if this helps. I use make human a bit which is similar to what you are doing for this script for Anim8or. If you take the generic mesh of one extreme and export it to your ASL exporter. Then run the other extreme through the same way, you would have your 0 to 100% Thin to Fat. I don't know if that is a good short cut or not since I don't know much about the ASL exporter you spoke of and I have no idea on the script language.
Make Human can export to OBJ and I don't believe it has a low poly setting. I currently use version 0.9.1 RC1 because the newer version was missing features I liked.
Wendy
I don't know if this helps. I use make human a bit which is similar to what you are doing for this script for Anim8or. If you take the generic mesh of one extreme and export it to your ASL exporter. Then run the other extreme through the same way, you would have your 0 to 100% Thin to Fat. I don't know if that is a good short cut or not since I don't know much about the ASL exporter you spoke of and I have no idea on the script language.
Make Human can export to OBJ and I don't believe it has a low poly setting. I currently use version 0.9.1 RC1 because the newer version was missing features I liked.
Wendy