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Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

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Topics - mikespitzer

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General Anim8or Forum / Add new bone "glitch" ???
« on: December 10, 2022, 06:35:21 pm »
is there a small glitch or trick to adding new bones in Amim8or ?

here is why I ask

I am using the newest version (1.01.403) 

sometimes even though the ADD BONES < n> tool is highlighted  ----     i cant add new bones
i have to toggle thru the other tools, then come back to ADD BONES and then it will work again

any ideas what is going on here ?

 thanks

2
I have imported some objects from cgtrader, rigged them , sequenced and scene them.

I would like to composite the animation into a real world video footage

what software do you find easiest for this ?

3
Anim8or v1.0 Discussion Forum / Loading Textures Question
« on: May 13, 2022, 12:47:19 pm »
I am not sure if this question is best asked here (since I am working in new version) or in the general questions area ....

I have an OBJ I downloaded from CGTRADER .....

It demonstrates what the dinosaur object should look like with all the textures loaded.

I have been trying to populate the Texture file fields in Anim8or for 3 days now -- also reading the available tutorials and Ian Ross's book, but I must still be doing something wrong  ----- as you can seen I am not getting the fully textured character inside Anim8or

I have provided a photo showing the Dinosaur as it should look when fully textured (alslo link to the CGTrader page for this object) ... the textures provided
compared to what I am seeing inside Anim8or

Can anybody provide direction on how I need to be doing this properly "?

Thanks

https://www.cgtrader.com/3d-models/animals/dinosaur/tyrannosaurus-rex-45970fe7-6fe1-4ba7-97db-eff67cfb5a30

4
Hello gang

New member here .

Been reading Ian Ross's book and the PDF manuals and practicing tutorials before asking this question
But I am stumped.

I have a Dinosaur with the early beginning stages of Rigging and Skinning with Bone Influencing --- starting with legs

When I test the motion by bending joints, the RIGHT side of the body works properly at each joint (hip, knee, ankle)

But when trying to rotate the same bones on LEFT side of the body, the ankle works properly
BUT ... the entire object (Dinosaur figure) rotates when testing the hip and knee rotations

I thought both sides were created the same way .... so not sure why left side and right side are behaving differently

I have looked at my bone settings, skinning, influencing - but I must be missing some setting or detail that has the LEFT side of body effectively "fused together, -- but the RIGHT side working as intended (so far )

I have attached the ANI file to see if somebody can spot the error

Thanks


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