I'm sorry, but looking in a bright light at brush strokes is not what you have represented in your image. You have represented an entire two tone stipple effect over the whole room, including the laptop.
i need to make the Anti-Aliasing a big higher? it's at 81 now.
also i don't feel like making a specular map.
The carpet looks like plaster of Paris.
it does doesn't it?

i'd never thought of it that way.
thats my wimpy lighting in the real room, the camera couldn't get an even enough picture to use as a hight map. so i made do with what i could. i could UV map the texture smaller but there would be obvious tiling, i figured the big bumps looked better than stripes.
one more question. how would i fix that bright line on the corners of the room? if possible i just want to tone it down. it is unintentional
updatei fixed the floor, it looks more like carpet now.
i'm doing a render at 100 AA that looks a bit better