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Messages - DragonSlayer

Pages: 1 2 [3] 4 5 ... 8
31
Anim8or Challenges / Re: Challenge #17: Pigs
« on: May 13, 2010, 11:09:34 am »
Alright, this is what I have so far.

32
Anim8or Challenges / Re: Challenge #17: Pigs
« on: May 13, 2010, 09:22:38 am »
All right, I'll try this. Shredzilla and Mr. Pig... I'll have two projects at once, but that is the best way I work, when I get tired (or irritated something isn't working out) of one, I'll work on the other.

33
General Anim8or Forum / Re: My Life: College/Internship!
« on: May 11, 2010, 09:48:02 am »
Congradulations! College is the next step to a successful future, so I wish you godspeed and the best of luck!

34
General Anim8or Forum / Re: Working Codecs
« on: May 07, 2010, 12:35:21 pm »
Hmmm... well thank you for explaining it. I guess this means the list is worthless too, except for myself. Thank you for helping. :)

35
Finished Works and Works in Progress / Re: Shredzilla
« on: May 07, 2010, 11:53:02 am »
This I just did using Movie Maker, but this is my opening, the card is "transported" into the digital world. Also, I used the first picture as my texture for the front of Parody. It's exposed to resemble those cheezy effects that are still sometimes used for a flash, especially in low-budget productions.

36
Finished Works and Works in Progress / Re: Shredzilla
« on: May 07, 2010, 11:33:29 am »
Updates:
     I gave Shredzilla eyes
     I got the town nearly finished (yes the trees are exposed to look bad, but I plan on making different textures soon)
     I continued the animation about ten seconds.
It's coming along nicely, and I'm hoping to have it knocked out by the end of school, cause then I'll lose the school computer, and it (very sadly) renders faster than my home computer. Tell me what you think of it so far please. Thanks for the comments!

37
General Anim8or Forum / Re: Working Codecs
« on: May 07, 2010, 11:27:36 am »
Nope, I just use the Anim8or given, I usually render uncompressed, and then use movie maker (or Adobe Premier Pro if I'm on my school computer) to encode it into another format, like wmv or an encoded avi. If the two you gave are available in Anim8or, neither of the computers can use it, and it never shows up on the list.

38
General Anim8or Forum / Working Codecs
« on: May 07, 2010, 09:37:13 am »
I tried all of the codecs to see which ones work. I have noticed that some don't, so I have compiled a list of the ones supported by Anim8or. I did a filter test (failing daylight) a while ago and used that. It has 72 frames and is almost 3 seconds long. All tests were rendered without Anti-Aliasing at 400x300 resolution in the ART ray tracer. I've had 2 computers have this problem of failing to render because of the codec used, so I'm guessing that other people have this problem too.

(ns) = not supported by windows media player
(PQ) = Exceptionally poor quality

The thing is the Full Frames take up a lot of room, so I also included the file sizes. I hope this helps everyone out there! ;)

39
Finished Works and Works in Progress / Re: Shredzilla
« on: May 07, 2010, 09:18:19 am »
I did use the Art Ray tracer... I just leave it on there. I don't think it's much slower than scanline as long as you have no special materials and the default rays per pixel. Am I right?

40
Next challenge... I'm already getting antzy...
MUST... M... MODEL... ... ... ... MUST MAKE SOME... THING!!! ;)

41
It was good fun participating, Congrats to the winner, ENSONIQ5!

42
General Anim8or Forum / Re: Is this possible?
« on: May 06, 2010, 09:23:57 am »
For the crust melting, you could use morphs to shrink the outer layer of crust, and grow the "melted" layer of crust underneath. The melted layer would poke up above without greatly changing the size of the planet, and if you had multiple morphs, you could make it progress from the attack point to the other side. Two textured spheres would probably do, (though I would probably geodesic globes).

43
Finished Works and Works in Progress / Re: Shredzilla
« on: May 05, 2010, 08:54:42 am »
It's not for school, and we have the same problems as yours, and I'm the only kid in school with Anim8or on their computer, I had to ask the tech crew to install it (I have no access to the C drive, which is the only place exe's are allowed to work). This is for a third party scholarship. This is the basic script...

-A person studying (not shown)
-Parody, one of the cards, suddenly disappears in a blinding flash.
-It has been brought to the digital world, and appears only to fall to the concrete of a metropolus.
-The other cards are fleeing, yelling things like "RUN!", "FLEE!", "OMG!", and "SHREDZILLA'S BACK /*sobing*/!"
-Parody turn partway around, sees the monster's reflection in the windows of the skyscrapers, and runs.
-Parody passes the other cards as if they were standing still.
-The camera moves behind the monster and the classic T-Rex Run scene is established.
-One of the cards gets kicked and falls over, Shredzilla steps on him. The card pops up once the creature has passed and yells, "I'm alive". A high pitched wuring sound is heard (a power drill with the pitch digitally raised will be used) and the card screams, and is sucked off camera with a resounding shreding sound.
-more running and gags, ect...

And that is what I have so far, tell me what you think. Thanks for the posts.

44
Finished Works and Works in Progress / Re: Shredzilla
« on: May 04, 2010, 01:52:06 pm »
They don't say anything about violence, just weapons, alcohol, ect... basically stuff that is not aloud in a high school(stuff I wouldn't use in this case anyways unless I had the card military come in and fail in killing Shredzilla) and the card must be destroyed. Don't ask me why they thought this up, but without Anim8or, there isn't that much to do. Their grading scale is 50% creativity too. The other parts are hits and rating on You-Tube, but half is being original, and that is what I'm after (along with funny and entertaining).

45
I would say bones... but it could be a preference in many ways. If your eyes are part of your mesh, then morphs... but most eyes are separate from the head unless low poly, so most likely you'll want bones, because then you don't distort your eyes and they are easy to aim. If you use morphs, you would have to calculate the degrees the eyes need to rotate, and use the morph target accordingly, with bones you can guess and check.

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