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General Anim8or Forum / Re: Rendering Anim8or scenes in appleseed
« on: December 07, 2016, 02:45:49 pm »
Steve,
Thanks for the response. I got a preliminary version of my exporter working last weekend and have rendered some Anim8or scenes in appleseed. I note there is a scripting language for Anim8or. I've only taken a very brief look at i. Looks like it is C based. That's good for me, as I'm familiar with programming in C. My exporter is written in Python, because Poser has a Python interface. I was able to bring over a lot of code intact to use in my Anim8or project. It would be nice to be able to run my script directly out of Anim8or, instead of extracting information from the .an8 file, but I don't know if it makes sense to re-implement it in ASL. I am using Python modules to present a GUI for the user to interact with, and also to parse/write xml files, as appleseed scene files are xml.
Wally
Thanks for the response. I got a preliminary version of my exporter working last weekend and have rendered some Anim8or scenes in appleseed. I note there is a scripting language for Anim8or. I've only taken a very brief look at i. Looks like it is C based. That's good for me, as I'm familiar with programming in C. My exporter is written in Python, because Poser has a Python interface. I was able to bring over a lot of code intact to use in my Anim8or project. It would be nice to be able to run my script directly out of Anim8or, instead of extracting information from the .an8 file, but I don't know if it makes sense to re-implement it in ASL. I am using Python modules to present a GUI for the user to interact with, and also to parse/write xml files, as appleseed scene files are xml.
Wally