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General Anim8or Forum / Folding paper around a drum
« on: September 18, 2017, 07:30:05 am »
I want to animate a sheet of paper going through a mechanism - like a sheet going through a printer. I'm trying different methods and I'm stuck on an issue that I've hit a few times -
I've made a mesh 78x0.5x156 (12x 16z divisions) and I want to rig it with a string of 12 bones. I want each bone to influence a strip across the width of the paper.
When I choose bone influences the influence zone is set by a tube - I cant flatten the tube to influence the strip of paper (- am I correct or is there a way?)
So I use painted weights. I need each bone influence to be painted across the width of the note. This is where I struggle, I need a steady hand to paint a straight stripe and a keen eye to tell when the strip for each bone is not 100% influence - otherwise when I move the bone position the paper distorts because other bones still have a small influence. (I use influence 1.0 with a brush smaller than a face) By trial and error I get a better results but is there an easy way? (e.g. It occurred to me that if I understood the weights syntax in the anim8or file I could edit it to get the desired strips)
Is there an easier way?
When I paint weights, is if affecting the points or the faces? What I mean is for best results, should I be trying to paint stripes on the centre of the faces or along the edge points?
thanks
I've made a mesh 78x0.5x156 (12x 16z divisions) and I want to rig it with a string of 12 bones. I want each bone to influence a strip across the width of the paper.
When I choose bone influences the influence zone is set by a tube - I cant flatten the tube to influence the strip of paper (- am I correct or is there a way?)
So I use painted weights. I need each bone influence to be painted across the width of the note. This is where I struggle, I need a steady hand to paint a straight stripe and a keen eye to tell when the strip for each bone is not 100% influence - otherwise when I move the bone position the paper distorts because other bones still have a small influence. (I use influence 1.0 with a brush smaller than a face) By trial and error I get a better results but is there an easy way? (e.g. It occurred to me that if I understood the weights syntax in the anim8or file I could edit it to get the desired strips)
Is there an easier way?
When I paint weights, is if affecting the points or the faces? What I mean is for best results, should I be trying to paint stripes on the centre of the faces or along the edge points?
thanks