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Messages - itsstillthinking

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16
Ohhhhhh i think i figured it out, like a moron i set the z near to 10, so its trying to render close to the camera where i dont care about that so i should have set it to a larger number :-*

17
Anim8or v1.0 Discussion Forum / Scanline Limits?
« on: March 22, 2018, 02:46:15 pm »
Made another post about this elsewhere but thought it more relevant here
So does anyone know if there is a limit to rendering in scanlines? iv tried all sorts of settings (as seen by the test below) but it always seems to crash after rendering 100 frames or so. Any ideas on ways to fix this? tried to keep the z near to 10 and the z far to 10000

18
Thanks everyone! Btw does anyone know if there is a limit to rendering in scanlines? iv tried all sorts of settings (as seen by the test below) but it always seems to crash after rendering 100 frames or so. Any ideas on ways to fix this? tried to keep the z near to 10 and the z far to 10000


19

This was rendered with Scanline so shadows could be less than 100% without the need to add more 'fill' lights, using the ART renderer would allow the surface of the water to be reflective which could add to the realism significantly but at the expense of render speed.  Experimentation is the key here :)

Could i ask you on how to get this water effect without reflections? I love this water effect and would like to use it. But i dont need the reflections as i would prefer to have speed over that feature but the only way i can get the water working is through enabling art render. Any help would be much appreciated

20
A render ray test, shame it does not turn out on my model :'(

21
This file works on my computer. It uses ~850 MB which shouldn't cause a problem. How much is it using on your computer?

BTW very nice model.

Nothing else in anim8or outside of the model

22
Still seems to crash alot with extra stuff

If steve wants to try it here is a unfinished model
http://www.mediafire.com/file/8aiyi33086awj8s/DoneSketch.7z

I just think that until Anim8or gets the 64 bit upgrade, this model is just to complex to have effects in it on a large scale

23
May i ask Steve where is the file?
Edit: Never mind found it

24
On a side note is there a big difference in quality between OpenGl render and Scanline render options?

25
General Anim8or Forum / Re: Looping Animation
« on: March 14, 2018, 07:12:17 pm »
Yes, I'm working towards a 64-bit version. I'm afraid to change too much in the release branch - don't want to break everything! So I'll probably make a new branch to do the conversion - same features. Once it's stable I'll build both 32-bit and 64-bit from that branch.


Cant wait for it steve!

26
Got it working, forgot to have it in art mode :P sadly my model is too complex for art as even in a new plain scene it causes it to crash right away, so its either scanline or open gl  :'(

27
After 4 more hours and a cramped hand the model is nearly done, mostly just need to finish the windows on the port side, fix the interiors and make modifications to make this the 1915 Lusitania and where good to go!

28
General Anim8or Forum / Re: Looping Animation
« on: March 14, 2018, 12:56:19 am »
Cant wait for that to unlock even more potential in Anim8or, keep up the good work Steve! :D

29
itsstillthinking: No problem, the updated Anim8or file (with ART attributes) is attached.  It uses the same textures as on the previous post. (Note: Project created using V1.00)

Regarding the lighting, most often this sort of thing is caused by the normals being flipped.  My only suggestion would be to make sure your normals are front-facing and remove all lights other than one overhead 'Sun' light and see what happens.  To check normals, in node-edit mode with 'Front' selected and 'Back' deselected, click on a face.  From 'outside' the mesh the face should highlight yellow (front) and from the inside it should appear blue (back).  If they are reversed you can use the 'Flip normals' and 'Fix normals' commands in Edit to sort them out.

Also, some of the meshes could be malformed with concurrent front and back faces in the same location.  If you're not sure, consider posting the project so we can check the mesh.

fefe01: The water makes use of bump and transmaps on separate flat planes that are moving in different directions giving the illusion of waves, nothing is actually moving up and down.  The ART reflective property is sensitive to bump maps so the surface appears wavy, so yes, it's an illusion.  In reality, waves always propagate outwards from a source, as is obvious when making ripples in a smooth pond.  At sea, there are many, many wave sources heading in many different directions resulting in 'noise'.  In this experiment there are only two planes but more could be added moving in more directions, which should provide a noisier, more realistic effect, but at the expense of render speed.  Feel free to download the file and experiment with the settings.

Hmmm regardless of what version i try it still seems to fail to show anything than light blue water

On the model il post it here once im done it as im still working on it

30
General Anim8or Forum / Re: Looping Animation
« on: March 13, 2018, 02:23:22 pm »
Thanks for all the info! Sorry everyone for causing you grief :o

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