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Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

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Messages - itsstillthinking

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For you guys you can see it a day early, the animated portions are in total about 21 min of footage. Hope you guys enjoy it and thanks again for all the help, would not have been possible without your help. Will be made publicly available on the 6th

Done rendering and will be uploaded on May 6th, here is a preview screen rendered with ART

Little sneak peak, while a scene was rendering iv been working on the post productions, keep in mind the audio is not final and there will be plenty of text boxes to say whats going on at any giving time

Pre vis of the first 31 seconds, already fixed the lifeboats

Looks really good!

Template for the four scenes that will make up the animation are now done

General Anim8or Forum / Re: Smooth / corner keys on the time track
« on: March 30, 2018, 01:10:43 pm »
That looks to be exactly it! thank you so much!

Quickly threw together a example

Part of my wreck model, shots are based of Ken's Paintings

Been playing around with it and sadly it seems that using the graph editor cant really fix the problem :'(

Finished Works and Works in Progress / Re: Nifty Robin Fanart
« on: March 28, 2018, 02:42:58 am »
Love it!

Thanks everyone, il give it a try as soon as i can! Sorry everyone for all the questions :P

Was wondering if i could maybe add something for the next build? Something i always wanted was that when one is animating a object if one wants to move a object a short distance over a small length of time it will always make a "Hairpin" curve on the track that the object will follow. This can be annoying when animating objects as you have to manually find what the center of the object is so you can move it back to a strait line. Be great it it did not automatically do that! 8)

Another test

Anim8or v1.0 Discussion Forum / Re: Scanline Limits?
« on: March 22, 2018, 08:50:30 pm »
Ohhhhhh i think i figured it out, like a moron i set the z near to 10, so its trying to render close to the camera where i dont care about that so i should have set it to a larger number :-*

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