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Messages - CoriDavis

Pages: [1] 2 3 ... 37
1
Finished Works and Works in Progress / Re: Vaporwave Scene
« on: July 24, 2024, 06:29:11 pm »
These designs are now available as T-Shirts and other merch on my TeePublic store!
https://www.teepublic.com/user/sammyjstudios/albums/357313-vaporwave-series

I modified the last two designs to be a bit more dynamic since I hate slapping a square on a T-Shirt, so those two have the originals separately as Prints.

I still plan to make more and upload them as another wave in the future.

2
Finished Works and Works in Progress / Re: Vaporwave Scene
« on: July 14, 2024, 11:27:20 pm »
I also finished another new artwork!

This one required a bit more editing in post. Obviously the scribble was added after the fact, but you probably noticed ART doesn't render fog. I achieved this by
1. making a HUGE dielectric cube with minimum IOR so the light wouldn't bend, and an appropriate UnitDistance so that at least the color would overtake in the distance.
2. Adding a gradient over the background in post.

If there's any (possible) smarter way to achieve fog with the ART renderer, I'd love to hear it!

3
Finished Works and Works in Progress / Re: Vaporwave Scene
« on: July 14, 2024, 11:09:20 pm »
CoriDavis how much memory does Anim8or use when you're rendering the scenes?

When I use Multithreaded ART, it uses about 93-95% of the CPU. I attached a snapshot of my monitor during a render.

The image of Jesus with the pillars still had the issue whether or not it was multithreaded. It didn't even matter if it was ART or Scanline. It only goes up to 15% at the most when it's not multithreaded.

Image 1 is Multithreaded, Image 2 is Singlethreaded.

4
Ah heck, I didn't realize that was there. Was it added recently?

5
So many times I've made a texture and not realized how much I'd need it more throughout my project beyond the first object I made with it. But there's no way to easily change it from "Object" to "File" without remaking the texture, or perhaps editing the code of your Anim8or file if you're clever.

It would be nice to have a checkbox or dropdown within the material dialog that can allow you to switch the assignment at any time.

Alternatively it would be cool to be able to copy/paste materials, not only as a way to move a material between File and Object, but to make it easier to make a new material based on an existing one without having to redo all the settings from scratch. But I imagine that would be a lot harder to implement.

6
I do agree. If you don't already know how it works, you'd have no clues how to use it in its current state.

It would make a lot of sense to have drop-down menus of the current classes and attributes instead of expecting to already know what to type (and risking typos, resulting in it not working). And for each attribute, users could go to the manual to learn what they do, or it would even be great if there was a tooltip that briefly explained them.

This would even make it more enticing to experiment with different attributes and combinations.

7
Finished Works and Works in Progress / Re: Vaporwave Scene
« on: June 07, 2024, 12:12:01 am »
Here's my next one! Special appearance from my Jesus model.

I had a very strange issue with this scene that I was never able to fix, causing Anim8or to crash every time I'd render more than once. I narrowed it down to having something to do with more than three pillars in the scene (specifically the curly ones). I could render ONCE, freshly after opening Anim8or, but if I tried to render again after that (ie. changing something and trying to render again), the program would crash. I troubleshooted for hours before giving up and working with only three pillars.

Did some editing in post, and adding a Bloom effect really pulled it together. I love this one even more than the first.

I've attached the unedited version with no filters under the finished piece so you can see what it looked like straight out of the render.

8
Finished Works and Works in Progress / Vaporwave Scene
« on: May 28, 2024, 01:21:57 pm »
The forums ate my first attempt at posting this, so hopefully it doesn't post twice!

I wanted a background for my Portfolio page on my website, so I made this! I'm still super obsessed with Vaporwave aesthetics and music, and wanted to make one of those geometric abstract images myself.

After rendering, I edited it in GIMP. I even made a CRT screen version of it, and a dot-printed effect! The print version is my favorite.

If I make more of these, I'll post them here. I do still need to make at least one more image for another page on my website.

(and yes, my profile looks different! I've recently rebranded from Scamarca Productions to SammyJ Studios!)

9
That looks amazing! I LOVE it! I'm thrilled to see more people lipsyncing and animating characters these days.

10
Finished Works and Works in Progress / Re: Woody is back
« on: May 28, 2024, 12:46:12 pm »
I use my video editor to do this. Import your video, and when you export/render, most editors have a PNG/JPG option which will export the video as image frames.

11
Finished Works and Works in Progress / Re: Vaporwave Jesus
« on: March 03, 2024, 08:05:56 pm »
Nice model. How was it finished, with paint?

It was printed in white and then I sprayed it with a coat of Rustoleum triple-thick glaze hoping to reduce some of the lines without the alternative of sanding it. I'll probably give it one or two more coats though.

12
Finished Works and Works in Progress / Re: Vaporwave Jesus
« on: March 02, 2024, 03:56:16 pm »
Exciting news! My friend got it 3D printed for me and now it's in real life!!!

13
Finished Works and Works in Progress / Re: Vaporwave Jesus
« on: January 07, 2024, 10:17:29 pm »
Thanks Steve! I'm always so happy to see you comment!

14
Finished Works and Works in Progress / Re: Vaporwave Jesus
« on: December 28, 2023, 12:41:14 pm »
The vaporwave imagery is coming together! This just makes me SO happy to look at!

It's also my first time trying out reflectivity in ART. I don't know why I always thought it was so intimidating and didn't understand it. It's super easy! I initially didn't like how the tiles were reflecting the color of the sky, turning them purple instead of the bright pink I was going for. But after fiddling around with it, I eventually realized I like the light purple more. It works better with the color theory.

There are more things I want to add to the scene, so stay tuned. Hopefully I can work it out without overcomplicating it.

15
Finished Works and Works in Progress / Re: Vaporwave Jesus
« on: December 26, 2023, 09:30:14 pm »
Thank you! It's been a long and tedious process. Looking at the dates this took just over two weeks to finish!

I finally got my 360 rendered!



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