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General Anim8or Forum / Re: render resolution question
« on: July 27, 2016, 04:30:03 pm »
No I realize that, but let me see if I can describe the confusion I'm running into...
Lets say I'm working on a comic book. The finished size of a page is (very) roughly about 2100 x 3070 for a 7x10" image at 300 dpi
If I produce a similar image on Anim8or with the same dimensions I get an image that fits the page layout, but at 254.
I wanted to know is there anyway to change the resolution so it just gives me 300 without having to alter the size of the image itself. I ask mostly because the 254 seems like a strange number to land on without a reference for why the program chooses that I'm used to programs like Illustrator or Photoshop that just automatically give you control over the numbers from the outset. Sure, I might be able to squeeze 300 out of the image through resizing but I've run into issues with pixel blurring in the past when clients supply me with sub print quality images which makes me gun shy about using that method and potentially wasting time. It's not so much that I don't want to do the math as it is I'd like to try and remove steps that leave room for error.
Lets say I'm working on a comic book. The finished size of a page is (very) roughly about 2100 x 3070 for a 7x10" image at 300 dpi
If I produce a similar image on Anim8or with the same dimensions I get an image that fits the page layout, but at 254.
I wanted to know is there anyway to change the resolution so it just gives me 300 without having to alter the size of the image itself. I ask mostly because the 254 seems like a strange number to land on without a reference for why the program chooses that I'm used to programs like Illustrator or Photoshop that just automatically give you control over the numbers from the outset. Sure, I might be able to squeeze 300 out of the image through resizing but I've run into issues with pixel blurring in the past when clients supply me with sub print quality images which makes me gun shy about using that method and potentially wasting time. It's not so much that I don't want to do the math as it is I'd like to try and remove steps that leave room for error.