Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - almost cool

Pages: 1 [2] 3 4 ... 22
16
Finished Works and Works in Progress / Muse:Invincible
« on: May 16, 2009, 04:09:05 pm »
I am making a remake of a music video made by muse. The music video is for Invincible

For those who don't know: youtube.com/watch?v=D_5V8We3hgg[/youtube]]http://www.


I tried to make a puppet thing and so far i have this. Hes low poly, because there is going to be a lot of him, and if you cant see it, i didnt add it. I also used glossy reflector alot

17
Finished Works and Works in Progress / Re: Low Poly Texturing
« on: May 16, 2009, 03:08:43 pm »
cool smoke, howd you do that, photoshop?

18
Finished Works and Works in Progress / My geytar
« on: May 16, 2009, 12:40:49 pm »
Im back everyone! I haven't posted anything for months, but i found new interest!

I am a bit (a lot) rusty , but i had a go at modeling my fender guitar. i don't like it, but i still have to add detail anyway .

Please do offer suggestions, i kinda need them. Oh, and those screws aren't textured onto the pick guard, they are textured individual planes.

19
General Anim8or Forum / Help wanted!
« on: March 24, 2009, 06:40:34 pm »
Project A.R.C is a half life 1 mod that i got the music spot for (YES!)Anyway it NEEDS coders, any confident modelers post here with an example of youre skills and ill let radu (my boss) know!Also we need people who can code for mods (such as programming source) if so please visit this page:

www.moddb.com/mods/project-arc


20
General Anim8or Forum / Re: MDL
« on: March 24, 2009, 06:31:11 pm »
Hold up, MS3D can do it, i could just use that, it can import obj or sumthin right?

21
General Anim8or Forum / MDL
« on: March 22, 2009, 03:15:12 pm »
I have noted that mods are becoming very popular, and anim8or is good for modeling for mods.Well if we could make it export directly it would definately simplify.When i have to export to obj, run it through another modeling program, export, etc then it definately adds to the problems ;D.

22
Finished Works and Works in Progress / Re: WIP: Locomotive
« on: March 03, 2009, 10:16:13 am »
This looks sweet!Reminds me of Team Fortress 2 a little.

Nice use of the pipes!

23
General Anim8or Forum / Re: Good Bye
« on: March 02, 2009, 10:59:26 pm »
Thanks so much guys.really its nice to know you care.i am about to start crying all over my keyboard. :) :'(

24
Finished Works and Works in Progress / Re: Speed Racer's Mach-5
« on: March 02, 2009, 02:58:51 pm »
I model for games so i gan give you some advice!

For low poly models double click on it and raise the smooth angle to about 90 (any higher and it seems unnatural)

thats all i have time for right now gtg!

25
General Anim8or Forum / Re: Good Bye
« on: March 02, 2009, 02:53:18 pm »
Wow guys. I cant believe so many people responded! :o

I always thought that you guys figured me to be someone who sorta posted alot and got a sr membership that way.I cant really remember any projects that turned out to be anything, but i like how you all care and i feel really compelled to stay.I figured that i would do you guys a favor by leaving, but now i see different.

 :) okay you have me convinced! I guess i should stay, but i may not post as much as i used to.

Thank you guys.its good to know i dont have to live up to the other sr. members! :)

26
General Anim8or Forum / Good Bye
« on: February 28, 2009, 12:29:14 pm »
I am really sorry but i would like to announce that i am officially leaving the forum.I will continue to use anim8or but i will no longer post here because i always feel as though everyone is expecting something of me and i don't need  the stress.

I bid you all a very fond farewell and i hope someday i will post once more. :)

27
Finished Works and Works in Progress / Re: Epsilon
« on: January 09, 2009, 12:58:26 pm »
Sweet!For the beam i would make it less solid and more radiant, use a textured plane or a larger, more transparent beam.Otherwise that seems nice!

28
Finished Works and Works in Progress / Re: things on my desk
« on: November 21, 2008, 09:27:36 am »
Great!if you will notice the gridlocked artery inc.

That is what made me laugh

29
Finished Works and Works in Progress / Re: The Burlap Man
« on: November 07, 2008, 09:32:33 am »
all the colors on the new snail are vomitous....

I like it!

30
The stairs will need a banister going up the side, I would ude the extrude along path ability for this feat.

Mabe subtly reflective walls with a dark tile.

Pages: 1 [2] 3 4 ... 22