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Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

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Messages - almost cool

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61
Finished Works and Works in Progress / Re: My Art Renders - 3D Joe Wiltshire
« on: September 30, 2008, 09:10:37 am »
How long did "how many reflections do you count" take to render.

and the dice are awesome.I will hang them on my mirror.but i dont have a car.

No crits here!

62
General Anim8or Forum / Re: Time to Learn
« on: September 27, 2008, 02:00:10 pm »
huh?  what's with all the forum's top posters disappearing en masse all of a sudden?!!  first spicy, now tanzim...  ???  *gives hihosilver a pointed look*  don't you even think about it, hiho!  :o
Yeah andi dont exist :'( ...hmph! :P

lol i shoulda chose drama as my elective :D

Dont worry thecolclough.kids are very stubborn. :-\ (good or bad,you decide.)

63
General Anim8or Forum / Re: Anim8or/Panda3D problem
« on: September 27, 2008, 01:53:51 pm »
U doin this for our project?if so virtual hug,second,if u havent,try posting on the panda 4ems.

64
Finished Works and Works in Progress / Re: Opposing force 2 Models
« on: September 27, 2008, 01:23:22 pm »
Oh my god!!Ask permission from valve to distribute this through steam!dont make the same mistake black mesa source did.

"Well, heres the news the news you have been waiting for.Weve been sued."

i understand of course.valve spent years and thousands making a graphics engine and they stole it,the storyline and design.and distributed.

Good moddeling and texturing,u should write a tut!

65
Finished Works and Works in Progress / Re: Chess: King Piece
« on: September 26, 2008, 11:24:45 pm »
WOW, that's wicked sick! :o (excuse my skate talk)

it looks pretty high poly.(im nudging towards 'Wire frame?')

Were the ridges actually extruded, modeled (i mean vertex by vertex), or a texture?

and lastly, how long have you been using anim8or?

Three parentheses,a new record.

66
Finished Works and Works in Progress / Re: Dielectric renders
« on: September 10, 2008, 09:28:01 pm »
cool,without the dialectic parts its still a very nice pair of headphones.

67
Finished Works and Works in Progress / Re: Humpdy dumpty
« on: September 09, 2008, 09:04:23 am »
shool just started so i might take a while.

250 POSTS!!!! :) :)

68
thats what i got out of it.but opengl is whats rendering,so steve wouldnt have any control over that.

69
Finished Works and Works in Progress / Re: Humpdy dumpty
« on: August 31, 2008, 03:40:11 pm »
good plan
ill try that.

70
well i dont think steve would charge us even with caustics.if he needed money that bad,(i doubt it,he works for nvidia)he could have ads.

71
Finished Works and Works in Progress / Re: anim8or game team effort
« on: August 30, 2008, 02:32:31 pm »
sorry steve, good job wiipowner.

72
Anim8or v0.98 Discussion Forum / Re: anim8or crash.
« on: August 30, 2008, 02:29:42 pm »
Ooohh.well the scan showed a few trojans and that seems to be the problem anyway so thx!

73
Anim8or v0.98 Discussion Forum / Re: anim8or crash.
« on: August 30, 2008, 01:20:39 am »
well its only happened on this comp,and only the older files... your onto something,ill run the trend micro housecall virus scan,see what it finds.

74
Finished Works and Works in Progress / Re: anim8or game team effort
« on: August 30, 2008, 01:10:03 am »
well runescape was horrible where graphics are concerned  :P,make it about as detailed as the head.

and i made an untextured landscape.

for the sides,whos played hl2,ep2.because in the beggining scene,you stare at a citadel, but due to a creative, but plausible series of obstacles,you cant get to it.meybe we could have a plane with something like that blocking it,so you cant see its a plane!

75
Finished Works and Works in Progress / Re: anim8or game team effort
« on: August 29, 2008, 11:16:32 pm »
now so the game appeals to all audiences.we want a rich, immersive world with different terrains.ill see what i can do.

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