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Messages - karate5662

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46
ASL Scripts / Re: script request-copy along a spline
« on: June 19, 2008, 12:35:21 pm »
when the script gave you the error it made a little box. double click on that box and press OK.

here's a helpful video i made:
http://www.box.net/shared/qbhp6i83oc

47
ASL Scripts / Re: script request-copy along a spline
« on: June 19, 2008, 10:10:41 am »
is the object you are using as copytarget a parametric shape?
YOu have to convert it to a mesh first. and make sure there is no typos.

48
Anim8or v0.98 Discussion Forum / Re: Enhancement NEAR Z-limit
« on: June 18, 2008, 07:20:28 pm »
that's strange.
When i use ART, i can get as close as i want to my objects and nothing gets clipped off.

49
ASL Scripts / Re: script request-copy along a spline
« on: June 18, 2008, 10:00:43 am »
wow...

it works amazingly, nice job.

I was able to make quite a nice set of tank tracks in about 5 minutes. well done.

EDIT: added another, better track

50
ASL Scripts / Re: script request-copy along a spline
« on: June 16, 2008, 09:03:01 am »
This seems pretty straightforward, since it is only a variation on the chain_maker.  I don't think I understand everything you are saying, though.

"copypath" is the name of the spline you want to follow.
"copytarget" is what you want to copy along the spline.

What is the 10 and 1 for?  The 10 is replaced by what - a count of how many times it is copied?

How would you handle the orientation of copytarget?  What would copytarget's origin be in relation to copypath?  What is the distance between copies of copytarget?  These questions are important because you must calculate the size (length) of copytarget to space it along copypath.

Once these questions are answered, I can turn out the script pretty fast.

The 10 is how much space is in between the objects. a value of 1 and they would be close together.  a value of 10 and they would be spread out. so the "10 would be replaced with the length of the object.

I forgot to explain the "1" in my above post. the 1 would be whether to rotate the object with the spline, like the links in the chain script. 1 would be yes and 0 would be no.

I you decide to make it a parametric, though, listen to hihosilvers advice. those 2 variables could be used in the parametric.

karate, the 10 and 1 wouldn't matter.  NickE can make an option to change the spacing between the options if it were to be parametric, as well as the size perhaps?  It would be nice if you could do 2 objects as well, kind of like you did with the chain script.  Then, we could create our own fancy chains if need be.

the 2 objects could be done easily if you join the solids.

Personally I would think that the lead of the object would be the top and the butt would be the bottom of the object.  Can you use an object that's floating around, or does it have to be centered at the origin?

I agree with orientation of the object. the object would probobly have to be centered to it's own origin to work properly.

51
ASL Scripts / script request-copy along a spline
« on: June 15, 2008, 08:49:21 pm »
I'd like to see a script were you rename an object something like "copytarget 10 1" and the script copies it along a spline called "copypath"
copytarget would tell the script that this is the object it copies. the 10 would be replace with how many units between the origins of each instance.

It would make it easier to make things like tank treads, curved springs, and ropes.

52
ASL Scripts / Re: ASL Parametric Script Questions
« on: June 14, 2008, 09:23:35 pm »
That "derivative" object class would be really useful. It would also be nice to use with morph targets.

53
Anim8or v0.98 Discussion Forum / Re: overlapping trans maps glitch
« on: June 14, 2008, 06:46:36 pm »
head over to animanon.com and go to the "get tanked" contest board.
I have one that's 10 times better.

54
ASL Scripts / Re: Script Request: Chain Link Maker
« on: June 12, 2008, 10:17:18 pm »
I just copied what he had in the post above mine.

55
ASL Scripts / Re: ASL Parametric Script Questions
« on: June 12, 2008, 05:05:33 pm »
perhaps you can work around some of the issues by making a script that, when you run it with a spline selected, it stores the spline name. then, when you run the parametric script, it looks in that variable for the spline to make the chain with. if the variable is empty or does not exits, you could have the script execute the way it does now.

56
Anim8or v0.98 Discussion Forum / Re: overlapping trans maps glitch
« on: June 12, 2008, 04:08:03 pm »
I can't seem to reproduce it any more.
I'll let you know if it happens again though.

57
ASL Scripts / Re: Script Request: Chain Link Maker
« on: June 12, 2008, 03:34:49 pm »
it works quite well, nice work.

I found that to make a single link part of another mesh, you can select a single face on that particular link, then you can use Shift+G to grow the selection to the full link. tho make it a seperate mesh, you can Shift+G.

58
Finished Works and Works in Progress / Re: Dreamboat
« on: June 11, 2008, 06:26:42 pm »
I got started modeling with G-MAX too. The only difference is that is was making mods for dungeon siege.

the model looks nice though :)

59
Anim8or v0.98 Discussion Forum / Re: overlapping trans maps glitch
« on: June 11, 2008, 05:13:35 pm »
I do that and try to render with AA off and anim8or stops responding...
but then i turn on AA and it works :)

60
Anim8or v0.98 Discussion Forum / Re: overlapping trans maps glitch
« on: June 11, 2008, 03:42:17 pm »
ok...
the problem went away but now they cast shadows on themselves in raytrace mode even when I don't select fo them to cast shadows.

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