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Messages - captaindrewi

Pages: 1 [2] 3 4 ... 33
16
Finished Works and Works in Progress / Re: Six and One
« on: August 06, 2020, 11:51:01 am »
it's not the two of diamonds

17
Anim8or Challenges / Re: Re: Challenge suggestions.
« on: August 04, 2020, 09:28:29 am »
Quote
I like 640x360 as a size.
 The curtains are looking good. I think the top curtain might need to lift away as each show begins, so the 'act' has use of the full screen.
 Maybe you could put one big robin logo on the main curtains, which lines up at the join when curtains are closed, and breaks in half as curtains open?
 Maybe a circle background on robin logo, make it look more like a 'logo'.  ;)
Ha hah ha Yes my slow mind had moved on to the mechanics of moving smoothly into the film beyond the curtains opening.Once the curtains open, zooming into the title being one shot and that frame being the start of someones film, Was what i was mulling over.
And another amusing part Jonah Ha hah ha....Bet someone is going to suggest the logo in a circle on the main curtains. but that hurts my brain so i will just suggest putting a robin on the top. ha ha....Yes Robin on main curtain with an animated swish and rest would be best. ;)


18
Anim8or Challenges / Re: Re: Challenge suggestions.
« on: August 03, 2020, 05:50:28 am »
How I though it might work is that there is one common shot of the curtain opening in front of a stage after showing the name of the next performer or performers, with the act on the stage. Then each contributor makes a scene with whatever act they want on the stage. Each act ends with the curtain closing, probably with applause :), and the title of the next act comes on, on is on a placard, etc.

So to do this we first need the common stage, curtain, lighting and such. At least the layout. Then everyone can start thinking about their act.

Note: the stage setting can be completely different. In fact it doesn't even need to be a proper stage. When the curtain opens we can show anything, outer space, the beach, interiors of buildings. You get the idea.

How does that sound?
Still sounds good ,I hope i have improved the stage with a texture. I think we probably need to agree a size perhaps then the curtain can be made to fit. Also maybe a Robin logo at the centre of the top curtain.

19
Anim8or Challenges / Re: Re: Challenge suggestions.
« on: July 31, 2020, 07:52:49 am »
Well its a start .I am sure someone can improve on that . The top needs rucheying or whatever you call it.
Just a quick go at the curtain animation. Plus i am far from an expert on materials. But included the files for novices really .I used to love getting users files when i started using this marvellous thing that is ANim8or.

20
Anim8or Challenges / Re: Re: Challenge suggestions.
« on: July 29, 2020, 10:16:07 pm »
Something like this :)

21
Anim8or Challenges / Re: Re: Challenge suggestions.
« on: July 28, 2020, 06:31:40 am »
Sounds like fun.

22
Finished Works and Works in Progress / Re: lipsync and animation
« on: June 10, 2020, 11:41:50 am »
They're alive....Thrilling me....Well done, pace yourself....it's dangerous work.

23
Finished Works and Works in Progress / Re: lipsync and animation
« on: June 09, 2020, 10:11:52 pm »
Lipsync completely convincing Jonah. very professional.

24
Ongoing Anim8or Development / Re: Lip Sync Tool
« on: June 09, 2020, 09:35:37 am »
1382 crashes when i try and load the example lip sync.an8 :o

25
Ongoing Anim8or Development / Re: Sound in Anim8or
« on: May 21, 2020, 12:05:09 pm »


Goodo Steve and Jonah. :)

I had been working on a number of 2d scenes and characters for some time, Knowing that one day AUDIO would come.
 8)

ps That's not my real voice I'm in character. :-\

26
Ongoing Anim8or Development / Re: Sound in Anim8or
« on: May 21, 2020, 08:00:32 am »
The primary need for a sound track in Anim8or for me is for accurate lip syncing. I can easily add additional sound tracks in post edit software such as Hitfilm Express which is free.
So i'd rather Steve conclude his original plans for the audio track before attempting the addition of a second track which he has explained could be a trickier endeavour.
Though having said that and giving it more thought, obviously technical wise, two would be better than one and three well that would be just greedy. :)

27
Ongoing Anim8or Development / Re: Sound in Anim8or
« on: May 09, 2020, 10:47:06 pm »
Step by wonderful step. The phoneme track sounds like a brilliant idea. 8)

28
Ongoing Anim8or Development / Re: Sound in Anim8or
« on: May 07, 2020, 10:40:12 pm »
Ta Steve.AudioTastic.

29
Ongoing Anim8or Development / Re: Sound in Anim8or
« on: May 01, 2020, 08:18:27 pm »
HA ha ha hahaha bleep bang whistle!boom!
Dived right in..half hour later re reads Steve's words about no .avi ouput yet
 ;)

30
Had a go with a simple animated anim8or rig  and viola it appeared in blender. 8)

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