(There is a little bug that when you delete a figure's phoneme the two blue zero keys aren't deleted.)
well, i'm not seeing that any more.
In fact, everything seems to be working just fine. Even cutting, copying and pasting doesn't seem to cause any problems. I'll let you know if something comes up, but so far everything seems 'just dandy'
I wanted to test the lipsync tool against my statement that "Using only the phoneme and graph editor", to create keys, "could produce credible lipsync."
So here's a short clip using the phoneme track editor, scrubbing, and graph editor only. No pen and paper,
, and no timetrack editing/tweaking or polishing.
The speech is fast, which can be difficult to time properly at the best of times, so it's a good test for the lipsync setup in anim8or.
Remember this is just the placing of keys, and value adjustment with graph editor, and no tweaking/polishing at all.
(its short and fast, so repeats 3 times)
thecolclough sorry, top teeth should not be moving. Am going to make a new character that will 'stick to the rules'
This short clip is mostly a mixture of 'mouth open' and 'mouth closed' phonemes. I think this test shows that lipsyncing fast speech can be accomplished by using
no less than the default spacing of 2, for lead and tail keys. and without overlaping any of the same phoneme keys.
This is really good news.
Fast speech is normally the hardest lipsync to get right. (it throws auto-lipsync software/apps into a 'flapping, popping' spin, and the time required to tidy it up, if possible, would have been better spent, imho, manually laying down the initial phoneme keys in the right place at the beginning.)
The 'Lipsync tool(s)', in Anim8or, are
seriously awesome. Not sure what other plans you have
steve, but I would already give Anim8or a
10 out of 10 for simplicity and capability in creating credible lipsync.
Magic stuff.
Bye bye Magpie.