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News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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 1 
 on: Yesterday at 12:43:39 pm 
Started by Steve - Last post by nemyax
Point Editor: Implement Edit->Rotate->Rotate commands.
This is a very welcome improvement, thanks!
I hope move and scale are coming soon, too.

 2 
 on: December 12, 2017, 07:08:28 pm 
Started by Steve - Last post by fefe01
Anyway, all the new features are really satisfactory. Thank you very much Steve!

 3 
 on: December 12, 2017, 06:08:16 pm 
Started by daniel99 - Last post by daniel99
@Steve It seems it's working fine.
As I said it before, I say it again, you're a legend, man! Thanks a million!

 4 
 on: December 12, 2017, 04:50:45 pm 
Started by Steve - Last post by Steve
No, this build doesn't have an option for rendering a movie of the depth channel.

 5 
 on: December 12, 2017, 12:39:30 pm 
Started by THoS - Last post by Trevor
My suggestion to vertex painting would be to only paint non-occluded surfaces - if a vertex is blocked by another triangle ignore it unless a checkbox/button/hotkey is pressed.
This allows one to paint an arm without fear that the body or legs will get painted too if any vertex is hidden behind the arm.

Trev

 6 
 on: December 12, 2017, 09:21:45 am 
Started by Steve - Last post by fefe01
Wow, it is really great! Thank you very much Steve! Can the depth channel be enabled in the render movie menu in this version?

 7 
 on: December 12, 2017, 09:01:42 am 
Started by THoS - Last post by THoS
Ok, well, forget the figures and scene. That was part of the file where the file didn't save correctly. Found these in another an8 file, however, I couldn't in the original corrupted file. I'll just have to redo that. Thanks, anyways!

 8 
 on: December 11, 2017, 11:37:29 pm 
Started by daniel99 - Last post by Steve
daniel99: Check out this build - hopefully it fixed your problem! build 1312

 9 
 on: December 11, 2017, 11:35:41 pm 
Started by Raxx - Last post by thecolclough
I've been wanting to write svg ... importers for the object editor for a while now
that sounds useful - do keep us posted if it ever comes to fruition!

 10 
 on: December 11, 2017, 11:33:54 pm 
Started by Steve - Last post by Steve
Current Development Release - v1.01.1312, December 11, 2017

The current development release is v1.01.1312, December 11, 2017: http://www.anim8or.com/download/preview/files/animcl1312.zip

These notes are for the development branch of Anim8or, currently labeled v1.01.xxxx. As changes are verified many but not all will be rolled int the main branch, v1.00x.

The following is a cumulative list of major changes to this development branch since the latest "official" release, v1.00b.

Major changes for build 1312 dated December 11, 2017:
Fix #100-010:GLSL materials with more than 4 textures are broken.
Fix #100-011:Rendering a scene a second time hangs
Fix #100-012:Shape rotations don't follow object coordinates in object editor.
Fix #100-013:Object/Move command uses World coordinates when Object coordinates are selected.
Fix #100-014:Shell and Extrude Connected commands can cause spikes.
Fix #100-015:Sliding Resized Figures with IK.
Scene Editor: Add Copy/Paste for Scene Elements.
Object editor: Add Build->SplitSolids command that separates unconnected parts of a mesh or subdivision surface.
Pivot: Add Edit->Pivot->CenterPivot, AlignWithShape, AlignWithWorld commands.
Point Editor: Implement Edit->Rotate->Rotate commands.
Text Object: Add default font to project: type-face, size, italic, bold

Previous v1.01.xxxx releases:

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