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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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 on: October 13, 2018, 11:57:53 am 
Started by Steve - Last post by Steve
Rewriting = all the code that was lost when my HD crashed :)

 on: October 12, 2018, 06:17:29 pm 
Started by Steve - Last post by Kyle
Is it an issue of not having enough keys? I think you can remap them in software somehow, maybe that would help?

 on: October 12, 2018, 03:27:56 pm 
Started by Steve - Last post by nemyax
You could be the first programmer in history to actually use C trigraphs! =)
What do you mean by "rewriting everything"?

 on: October 12, 2018, 01:23:23 pm 
Started by Steve - Last post by Steve
Kyle:  :-[

I'm in Italy now for a while but managing to make some progress in rewriting everything. (And maning some progress in sampling limoncello)

The hardest part is trying to program on an Italian keyboard. There aren't any curly braces! You have to press and hold the left ALT key (NOT the alternate ALT key on the right! That's needed for square braces, at signs and pound signs!) type 1 2 3 on the keypad, then release the ALT key to make a {

 on: October 12, 2018, 12:57:52 am 
Started by Steve - Last post by Kyle
Work harder steve, or I'm reducing your pay by half.

 on: October 11, 2018, 03:20:42 pm 
Started by Steve - Last post by Blick Fang

At least you could console yourself with some gelato...

I think a little Limoncello may be in order :-)

 on: October 11, 2018, 11:37:53 am 
Started by NickE - Last post by D.J.Peters
D.J.Peters: Are you clairvoyant?
I'm sure you not :-)

Thank you for the text scanner I give it a try now.


 on: October 10, 2018, 08:27:58 pm 
Started by Blick Fang - Last post by selden
Just as a test, you might try importing the original 3DS mesh to Anim8or and then exporting it again (to a different name) and try loading that exported mesh into coppercube. Does that work as you expect?

A quick Web search of the coppercube forum found some posts which imply that coppercube is very picky about 3DS file formats. (e.g. 3DS meshes created using Blender didn't work but 3DS meshes created using 3D Studio Max did work.) It might be that Anim8or's 3DS export format just isn't compatible.

Also, a quick test using a .3ds mesh exported from Anim8or in another display program (Celestia) suggests that some rendering engines do not support applying separate materials to different surface patches of a 3DS mesh. Instead, you might have to use Anim8or's UV editor to color the patches using regions selected from the surface texture image.

 on: October 10, 2018, 05:43:04 pm 
Started by Blick Fang - Last post by Blick Fang

I imported a 3ds file; a palm tree.  It has a texture file that came with it.  That imported nicely.  However, I paintedd the leaves green, saved it as an .an8 file, and exported it back to a .3ds.  I then imported it to a 3D game engine (copper cube) and the leaves aren't green and I am not sure why.

 on: October 07, 2018, 07:54:55 am 
Started by NickE - Last post by daniel99
       I haven't had such problems. Your converter is simply amazing. I used it a lot in the past, and I would even send you a beer on Paypal.  :) I'm only referring to the "jiggle" I had in some movements a while back, which I had to manually correct. I remember that had to do with the IK system anim8or had back then.
       I'll get my new laptop in a couple of days and make some new tests.

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