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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - TheCodedOne

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1
awww how cool!  I have all the Star Fleet Technical Manual images for the backburner, in case I ever got around to trying to model these things, too!

Very very nice little batch of goodies. They'd be great for game making!

I thought the same thing. Your models are prefect for a game you should consider looking into game making. Nice job man.

2
Finished Works and Works in Progress / Re: Drake E
« on: May 29, 2009, 02:55:04 am »
That was amazingly cool man. I'm impressed and I'm pretty hard to impress. lol :P Great job.

3
Finished Works and Works in Progress / Re: Anim8or Game
« on: May 26, 2009, 09:54:24 pm »
Yeah I should have just done what i origionally planed and did it all myself. I got impatient and wanted to speed the process up. I think in retrospect i did not choose the best team players anyway. They were all kinda loose cannons, for want of a better word. Thanks for the reply.

4
Finished Works and Works in Progress / Re: Anim8or Game
« on: May 26, 2009, 04:41:03 am »
Okay I've been gone forever guys, and for that I'm sorry. The game is finished. But The team I am working with wont let me release it without some sort of cost, I wanted it to be freeware like animator, but they wont let me use their models, levels, or code if it is. Worst off the team is breaking off due to squabbles and each person is taking their part of the engine with them. So sorry to necro-post, but i felt  I wanted to let the community know that this game probably will not be released, or if it is it will not be free. Which is unfortunate because of all the time I've invested in the project :(. Well i plan to be an active member of the community and take a break from programing to regain some modeling skills. Thanks for the support.

5
Finished Works and Works in Progress / Re: Anim8or Game
« on: November 22, 2008, 12:31:32 am »
Basic is great for a beginner trying to get into games. You could even get a freeware program called gamemaker and really nice games fast, or learn basic programming in the made up language gml.

I am personally using pure c++ and open gl. I am debating using a freeware engine to speed up development.

Hope this helps.

6
Finished Works and Works in Progress / Re: things on my desk
« on: November 21, 2008, 03:26:31 am »
I'm impressed man thats nice.

"With real artificial egg?" lol

7
Finished Works and Works in Progress / Re: Anim8or Game
« on: November 20, 2008, 07:22:37 am »
I'm using the models I make in anim8or to make a game.

To actually make a game you need to either
a) Learn to program
b) Find game making software
C) Mod an existing game (But even this requires some programming)

Hope this answers your question

-Coded-

8
Finished Works and Works in Progress / Re: Anim8or Game
« on: November 17, 2008, 02:11:51 am »
1)Thankyou for your comments I understood the normal mapping thing you said btw.

2)I will try do desecrate it a bit more also it has a bump map on it right now but its not very affective, I need to make a new one.

3) Next post I will be sure to make the model closer to the camera for crits.

Thanks guys
-TheCodedOne-

9
Finished Works and Works in Progress / Re: Anim8or Game
« on: November 16, 2008, 07:26:55 am »
Wow my art skills are lagging, Well I'm trying to get a demo up but my models are really sub-par. I told myself that it was only a demo and good graphics are not a nessesity, but this is just ridiculous.

What I'm asking is if anyone knows where I could find some decent architecture tutorials that would help greatly :).

This is what one of the things you can take cover behind looks like as you can see I need help lol.


10
Finished Works and Works in Progress / Re: Anim8or Game
« on: November 12, 2008, 03:45:17 am »
I favorited your site thanks for the link. Your works are very impressive Are they all done in basic?

11
Finished Works and Works in Progress / Re: Anim8or Game
« on: November 11, 2008, 11:43:09 pm »
:) Thankyou very much for your comment.

I hope to have a playable demo after winter break.

The model was meant to be a man but the armour does give it a more woman like look.

Thanks of all your motivational words I will keep working. Also when I get the beta of the engine done I might need help making monsters so anyone who would be willing when the time comes is appreciated.


12
Finished Works and Works in Progress / Re: Anim8or Game
« on: November 11, 2008, 09:01:53 pm »
Hello everyone I apologize for not posting for 2 months I haven't given up on the game project. It's just that with all of the projects for school and deadlines I've been too busy to program, but hopefully thats done with.

Heres something new advice wanted, its a WIP:

This model is NOT done It took 1-2 days to make and will be the concept for the main character. Remember I'm mainly a programmer and am doing everything myself so if my models suck I'm sorry. (Programmer art :P).

Note: The helm will be fixed, the characters torso plate has abs and peck indentations that arn't visible b/c of lighting.



13
Pretty good stuff you got there man I like the rail/ thing(dont know what you call it).

14
Finished Works and Works in Progress / Re: Strong Bad - First Model
« on: September 03, 2008, 04:23:12 am »
Wow dude it does look like him ( sorry for repeating previous poster ) but seriously not bad.

15
Finished Works and Works in Progress / Re: Anim8or Game
« on: September 03, 2008, 04:18:36 am »
Yeah I thought i wrote that in the read me, but thanks for telling me. All of your advice no matter how small helps the overall project. As for the on off button it was a feature added at the last second and by time I realized the bug I would've had to rewrite quite a bit of code, but for the sake of having something to show you guys it got relesed anyways Hopefully the next demo has less bugs.

Planned events:

1) combat menu demo
2) combat system demo
3) ai demo
4) Battle system beta ( a compilation of all the demos )

After all of this we stop engine development and actually delve into ingame mechanics.

Thanks again for the comments.

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