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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - lppena

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46
General Anim8or Forum / Re: Anim8or Terms of Use
« on: November 07, 2014, 09:14:37 am »
It's also one of the most compact and efficient 3d modeling tools that I've ever seen free or otherwise. Thank you Steve. Leroy.

47
ASL Scripts / Re: [ TUTORIAL ] [ INTERMEDIATE ] N-Gon Parametric Shape
« on: November 05, 2014, 03:07:39 pm »
For some some reason the images in the posts are not displaying? Nice tutorial though. I just wish my math skills were better though. Thanks for posting this Randy. Leroy.

48
Anim8or v0.98 Discussion Forum / Re: Version 0.98 not working for me
« on: November 05, 2014, 02:54:07 pm »
What's really strange is getting newer versions to run under the older Win XP; I see it displayed in the task manager, but it never opens up the application itself like 0.98 normally does. I hope the issue can be resolved as I plan on using XP until I get a newer PC.

49
General Anim8or Forum / Re: Did support for Windows XP get dropped?
« on: October 26, 2014, 08:41:27 am »
It just never opens like previous version did? No errors appear so it has me totally clueless.

I see Steve released 1122, it runs good on Windows 7 and I'll try that version on my XP system. Thanks for the replies. Leroy.

50
General Anim8or Forum / Did support for Windows XP get dropped?
« on: October 22, 2014, 08:35:54 pm »
I tried running 1118 on an XP OS, but the the program never actually runs? Just thought I'd inquire. Leroy.

51
General Anim8or Forum / Re: Making trees
« on: September 23, 2014, 07:55:20 am »
How low poly are you looking for? You could try 2d outline drawings of trees. I use modeling tool called Caligari Truespace 7.6x; it free and it has a simple freehand line drawing tool to draw out a tree outline. I guess in Anim8or you could do the same thing or try starting out with a simple cylinder and shaping it in to a basic trunk shape and adding edges to make branches from extrusions. I guess it all depends on how much skill you have at improvising your trees?

52
General Anim8or Forum / Re: Can't Find Skeleton
« on: August 24, 2014, 11:54:11 am »
Where did you save it? Do a system search with something like an8 as a keyword; windows should find it.

53
Finished Works and Works in Progress / Re: Gypsy, sort of, dancer
« on: August 08, 2014, 08:22:02 am »
Nice work. Leroy.

54
General Anim8or Forum / Re: Anim8or v0.98 is ready!
« on: July 19, 2014, 10:39:21 am »
I have version 2.5 but it lacks animation support. Nice modeler though. Leroy.

55
General Anim8or Forum / Re: Blenderize me, but why?
« on: July 11, 2014, 10:45:11 am »
I use another modeler called Caligari's old product Truespace 7.61/6.6 combo. It's no longer supported, but is still available for free and has a fairly simple set of modeling tools. It's actually 2 separate modelers integrated in to one user switchable mode via a software based bridge. I've used it for years and like Anim8or will never ever part with either because both are so easy for the average needs of most casual model makers. Also, remember that Steve is upgrading Anim8or with some new features that should keep very handy and useful for all us model making doodlers. 

56
General Anim8or Forum / Re: Blenderize me, but why?
« on: July 07, 2014, 08:09:49 am »
In many ways the differences between simple and complicated accurately describe Anim8or verses Blender. It also depends on your modeling needs. Anim8or, was designed to be user friendly and for the general masses. Blender, though a very advanced modeler requires a major learning curve even with recent changes to try to make it more user friendly, but it has a long ways to go in terms of wide spread use by many people that attempt to use it and spend far to much time just learning it's odd UI.

My recommendation would be to use it in conjunction with Anim8or rather then a replacement of it. Anim8or rocks! Blender well meh? Leroy.

57
Finished Works and Works in Progress / Re: Table Lamp
« on: June 23, 2014, 08:54:33 am »
Very nice. Love the lighting effects. Leroy.

58
Anim8or v0.98 Discussion Forum / Re: Feature Request Thread
« on: May 08, 2014, 02:31:45 pm »
I'm pretty sure this has been requested before, but it would be nice to have animation support added for a third party model export format of curret usage such as 3DS or some other common interchange format. This is the primary reason why I don't use Anim8or for many modeling projects. I've studied the layout of the native Anim8or model format and can't help wonder why the animation information can't somehow be translated in to a binary or text based format. Will this issue ever be doable? Thanks, Leroy.

59
Anim8or v0.98 Discussion Forum / Re: Feature Request Thread
« on: May 08, 2014, 02:16:52 pm »
But when I do that, it doesn't show any light! We'll take this to another thread so we don't clog this one up.

I would think that some things have to be rendered to see things like lighting. I use Caligari Truespace and to actually see some efects like shadows won't appear until they're actually rendered to screen or file.

60
General Anim8or Forum / Re: Anim8or 3D Viewer
« on: April 11, 2014, 08:50:51 am »
Very cool! Thanks Raxx. Leroy

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