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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - vobla

Pages: 1 ... 3 4 [5]
General Anim8or Forum / How to get rid of that nasty artifact ? ;(
« on: January 18, 2008, 01:24:26 am »
Hi all,

I've been working on the house project. I got stuck with this artifact and I dont know how to solve it..

Take a look at pics. I'll try to explain it step by step:

1. I used a roof object (which is basicly a simple prism);
2. I've subdivided one face a few times and extuded it a bit;
3. I've extruded the botom face..
4. ..merged a poly and joined side edges;
5. I've extruded a face inside the object..
6. ..and deleted the unnececary points (some edges and side faces vanished at this point),
7. so I drew missing edges, filled holes and got this nasty artifact (actually two  :-[ )..

My gues is that when (at point 6) I deleted bottom corner points, top corner points (check out pic 8) decided to leave some relation (or whatever) with the extruded points ? Hmm.. Sounds crappy.  ::) Is that what happened ???

I also included a8s file. Just fill hole and you see what happens..

Please help.  :-\

ASL Scripts / Re: new - advanced_plane_plugin - available ;)
« on: January 17, 2008, 02:19:54 am »
Hi vobla

Good work.

I have a few suggestion if your interested.

1)Use a different line for comments.It would make your
code easier to read.

2)You don't need to initialize $i and $j to 0.

3)Right now,your faces(normals) are facing down toward -Y.It might
be better to have them facing up.You just have to reverse the winding(the
order you're adding the vertices)Seen from the top,you're going counter clock wise.
Go clock wise.

4)You could also calculate the UV coords so that your mesh would show a
complete texture,seen from the top.
Texture coords are:
Image                 UVcoords
Bottom left          0,0
Bottom right        1,0
Top left               0,1
Top right             1,1
So,you can calculate them in a way similar to the one you used for the vertices.

Hope it helps.
Welcome to Anim8or.

Hey thanks,

This help very much. I'll definitely take a look at that tomorow ;)

Hi all,

Here's the new version.


1) -- DONE --
2) I preffer to keep things clear ;) You are free to modify it anyway ;)
3) -- DONE --
4) According to my calculations, new ST (UV ..whatever) coords formula result is correct, but when I add texture to a plane in Anim8or it gets clamped. Is it normal behaviour? If not, I messed something up..  ::)

ASL Scripts / new - advanced_plane_plugin - available ;)
« on: January 16, 2008, 11:45:14 pm »
Hi all,

I'm very happy that I found this brilliant software by accident. ;)
It's very usefull, simple and quite powerfull.

I found the basics of syntax very simple, so I wrote this small script (called advanced, because it's a bit better than plane_plugin  ::)).
Now, you can draw a plane and divide it to as many segments as you like (it's a bit lie, but anyway :D )
BTW, comments in spring_pugin_1.a8s are helped alot, thanks. ;)

You can find it in the attachment.
Cheers. ;)

EDIT: please download the latest version from the very last post.

ASL Scripts / plugicon issue
« on: January 16, 2008, 08:55:41 pm »

When I tried to run it, I got "This application has failed to start because jper62.dll was not found. Re-installing the application may fix the problem.".
Anyway, I found it on the web and placed in the same dir as *.exe and app lounched, but whenever I load *.png or *.jpg 'Convert' button doesnt get enabled.
*.bmp works fine ;)

And please add the line for the dimension requirements in readme.txt, it may save some time for someone ;)

EDIT: for the *.bmp I get unexpected result (picture seems to be a bit streched, edges cut).

General Anim8or Forum / Re: Newbie problem
« on: January 16, 2008, 06:43:23 pm »
Hmm.. after few hours I solved my problem. I just clicked 'ungroup'. I did that before, but it didn't work anyway..
I was trying to identify issue while playing around with group/ungroup, but it seems that its ok.. Am I stupid ;)

General Anim8or Forum / Newbie problem
« on: January 16, 2008, 05:33:25 pm »

I have been playing around with this nice app and experienced some problems.
I have two objects. They've been converted to meshes. I'm not sure what I did, but now I cant move a selected vetex (if I do it by double click & enter values, it works fine, not with mouse). And yes I'm in wireframe view. Strange that it happens just with one of the ojb.

Can anyone pzl help  :(


Btw. Seems that I am unable to select edges and faces of that obj (with 'select', 'drag select' works fine). :(


One more thing. I'm not able to fill holes on that obj. Selected edges colors are green and red.. :(


Ok. I was playing with new obj and I think this behaviour occured when I grouped obj with itself. Anyway, ungroup doesn't solve the ploblem. :(

General Anim8or Forum / Re: Simple plane...
« on: January 16, 2008, 12:13:23 pm »
I am catching up quite quick..;)
This app is realy qool and simple.

If anyone will face similar situation, all you need to do is to create a cube, double click it, then set divisions (for segmenting).
Convert it to mesh, enable wireframe view, select and delete most of vertexes for leaving just the plane.

EDIT: or you can try my script for that ::)

Thank you Steven for really nice application :D

General Anim8or Forum / Simple plane...
« on: January 16, 2008, 11:28:53 am »

I am very new to Anim8tor and of course I've got the question. ;)
I am trying to make the simple plane with lots of length and width segments.
I was trying to make the 4 corner N-gon and extrude the line (thats the only way I could think of ;), but I was unable to select it. I am sure it's obvious to anyone who's using this nice app for more than a few days ;)
One more question.. Is there a way to set the segments before creating a new object?

Could anyone plz help me ;)
Txn in advance.

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