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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - Arik_the_Red

Pages: 1 [2] 3 4 ... 52
16
Finished Works and Works in Progress / Re: Galacticats!
« on: December 30, 2017, 04:21:25 am »
Cori, great to see you pushing forth with your works!  This is an awesome and fun thread!  Good stuff all!

17
Finished Works and Works in Progress / Re: My Anim8or Projects
« on: December 30, 2017, 04:10:03 am »
This here's some right phenomenal use of the ol' birdy!  Great stuff!

18
Finished Works and Works in Progress / Re: Freddy!
« on: December 30, 2017, 01:06:26 am »
...and, just because... a fun animation (not mine...)


19
Finished Works and Works in Progress / Re: Freddy!
« on: December 29, 2017, 09:49:46 pm »
Updates.... piecing head together as I mesh it up... Had to rebuild it because I try to keep two versions - a rough one for working, a smoothed one for visualizing final creation... and I accidentally saved the smoothed test over the base rough build file...




     Rendered figure     

         


     Rough

         


     Smoothed

         
         

     With Bones visible (eyes closed)

         


     With Bones visible (eyes closed)

         

20
Finished Works and Works in Progress / Re: Freddy!
« on: December 27, 2017, 08:05:21 pm »
Thanks, Steve!  Having problems creating edges, so I had to revert to v0.98 for the moment.  Not sure but what is up with that - a bug report I'll get to the v1.00 forum area. 

The pic in my first message is not my work, but rather from the "Five Nights at Freddy's" images online, and my goal to re-create.

Meanwhile,  first development shots... Basic mesh 4 panel shot, and "smoothed" render test.


...and, for those not familiar, Freddy here is a rather freaky character in a very popular game called "Five Nights at Freddy's"... an animatronic character in an abandoned pizza parlor in the spirit of Chuck E. Cheese.

21
Finished Works and Works in Progress / Freddy!
« on: December 27, 2017, 03:39:21 am »
Ooooh I just found out about the anim8or v1.0 release! 

Yes, I've been hiding under a rock... Well, I decided am going to introduce my granddaughter to anim8or and as a part of that... making her current "obsession" character...

Freddy Fazbear!

Pizza, anyone!?!?!

22
Looking great! And ironic... I've been working in a completely different medium... creating the USS Tarkus bit by bit...




 


Me and the "crew"...

For those curious... that is in Second Life...  www.secondlife.com

23
I like it!

24
Really cool... but all I can think is, "Robo-Stig!"


25
Wow! Great stuff, Kevin! 

26
Anim8or Challenges / Re: Challenge suggestions.
« on: June 02, 2015, 05:08:37 am »
...wakes from his slumber... mini-challenge? ummm?

27
Finished Works and Works in Progress / Re: Crabby!
« on: December 05, 2014, 01:47:14 pm »
thanks, Crashdrive...

PROJECT GOES ON HOLD!  Sorry folks, but I've been doing this work with a laptop, and I had forgotten that anim8or required a 3 button mouse to move things in certain angles.  I don't have a spare mouse for this laptop, and so am having to put this thing on the backburner...

28
Finished Works and Works in Progress / Re: Crabby!
« on: December 05, 2014, 12:32:21 am »
johnar:  Will give that a go and see what comes of it.

Steve:  I was thinking about this, and I dredged my brain a bit and do recall first noticing the "bug" during the period of time when you were gone.  I just never messed with it again. Now I'm at it after about 2 years of being inactive, and came on it again.

Thanks for being back with us and working on your baby.  It's been great having Raxx and others dedicated through the times.  Speaking of which, does anyone know what became of floyd86?

29
Finished Works and Works in Progress / Re: Crabby!
« on: December 04, 2014, 10:10:22 pm »
Nope, doesn't make sense to have a "Default" setting for the angles range, if it has no function except to look nice in figure mode...



30
Finished Works and Works in Progress / Re: Crabby!
« on: December 04, 2014, 09:41:39 pm »
What is the purpose of the "Default" angle then, in "Figure" mode? Is it something that never got developed?

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