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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - Arik_the_Red

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16
Finished Works and Works in Progress / Re: Crabby!
« on: December 01, 2014, 10:01:53 pm »
Actually, no, I did mean as separaate figures... as in independently animated legs, pincers, etc. Thanks for the feedback, johnar, chewing on it.

17
Finished Works and Works in Progress / Re: Crabby!
« on: December 01, 2014, 07:12:56 pm »
Yes, I know it's not kosher, but am posting again... Am updating the original images on the first post as I develop the crab. 

One thing I'm unsure about... is whether to create the various main body parts (pincers, legs, eyestalks, etc) as separate figures.  So, at this point am just assembling the whole crab in one figure.

18
Finished Works and Works in Progress / Crabby!
« on: December 01, 2014, 02:18:58 pm »
Yes, I sat down and started making something... Been a long time....

Figure views so far, without and with bones visible...

19
Finished Works and Works in Progress / Re: Mission: Backup Earth!
« on: November 20, 2014, 11:24:42 pm »
Ensoniq5 is the workhorse on this project. I've just been a great admirer for awhile now.

20
Anim8or Challenges / Re: Challenge #33: Parametric Shape
« on: November 20, 2014, 05:01:14 am »
ahhh helllll... Let me go buy a 5th of Kraken and we'll see...

21
Anim8or Challenges / Re: Challenge #33: Parametric Shape
« on: November 19, 2014, 06:04:11 pm »
hehe... Not even ready to make sense of this! Nowhere near touching scripting yet...

22
General Anim8or Forum / Re: I have question????
« on: November 19, 2014, 06:01:40 pm »
oooo... didn't know about the png development! Cool! Thanks, Steve! (aid kreator, for pointing it out here)

23
Finished Works and Works in Progress / Re: Maxwell
« on: November 19, 2014, 01:58:26 pm »
I really like the comic look!  Are we going to see any animation?

24
Finished Works and Works in Progress / Re: Mission: Backup Earth!
« on: November 19, 2014, 01:52:52 pm »
Looking great! For those wanting to follow the Mission Backup Earth project...

Like on Facebook:  https://www.facebook.com/MISSIONBACKUPEARTH
www.missionbackupearth.com

I know I know... it's already on the intro message, but viva la redundancy!

25
ASL Scripts / Re: Learning to write scripts
« on: October 30, 2014, 05:11:18 pm »
I had no idea ASL (American Sign Language) could be so diverse in its uses!   ;-)  ~ducks and hides~

26
General Anim8or Forum / Re: Anim8or Terms of Use
« on: October 30, 2014, 12:25:13 am »
Big difference there, though... anim8or pretty much always has been one guy's project giving us a fun and relatively easy-to-learn program which, while not "all that" by some standards, serves greatly and easily for introducing the concepts of 3DCG.

I love anim8or, and really never could get myself to learn anything else in the venue.

Steve, it's great to see you've been back on the scene during my "away" period.  Thanks for being here originally, and for coming back!

27
Well, as is, I think it looks really great with the extra ray-trace touch. I do think that giving the red surface texture a touch of bumpiness and gloss shine would give it a little extra real feel that PC board surfaces are known for.

28
Great to see things put into action... very cool.

29
I've always loved your locomotive work, Kevin!

30
General Anim8or Forum / Re: Can't Fill Holes
« on: October 28, 2014, 12:27:14 am »
One thing to take Hypure's advice a bit further... if you have a hole you can't fill, and suspect you have multiple points and vertices right on top of each other and simply can't tell by seeing, BUT you are really uncomfortable with deleting anything there... select the points in that area, and Edit - Merge Points - 0.001 for the Maximum Merge Distance... that would bring the duplicate/overlapping points and vertices together, and should allow you to fill your gap.  If it doesn't work, there's always "undo," unless that was disabled.

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