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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - davdud101

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Anim8or Challenges / Re: Challenge suggestions.
« on: October 08, 2017, 12:51:14 am »
Challenge idea... community animation project? Just a short film. Long-term, lasting like 2 or 3 months from start to finish. Assigned tasks and all... a 3-minuter made to stretch us and perhaps bring more of a "team"-aspect into the use and function of Anim8or. It's a software that could work great for team-projects, but I've yet to see it done myself.

General Anim8or Forum / Re: PDF documentation missing?
« on: September 20, 2017, 01:00:11 am »
Unfortunately I lost the ability to make PDF file when I retired. I'll see if I can find a way to make a v1.0 version.

most Word Processors - even the free ones - will let you export a PDF of your docs. Definitely worth looking into!

Finished Works and Works in Progress / Re: Salmon
« on: August 25, 2017, 02:29:25 pm »
tasty :P

General Anim8or Forum / Re: Where is everybody?
« on: August 07, 2017, 01:18:49 am »
Good question. I feel like the forums been losing a LOT of energy in the past year or so. The 1.0 release definitely kicked the community in the butt a bit, but maybe we need a new community challenge again?

General Anim8or Forum / Re: Pixie3D
« on: August 06, 2017, 11:51:31 pm »
Anybody else find this thread a little odd?

Odd?  In what way?  If you mean that "This is the Anim8or Forum, and how dare anyone speak of anything else!", then no.  After all, a handyman has a whole set of tools at his disposal to do his job --- hammers, nails, screwdrivers, wrenches, saws, chisels, wood, metal, torches, wire, twine, glue, duct tape, etc.  He certainly doesn't need all of these tools for each and every task he must accomplish, but it helps to know what each tool is and how it can help him accomplish the task at hand.  And sometimes it's helpful to know if he can substitute one tool for another.

It's no different for 2D or 3D graphics composition.  I would venture that every professional graphics designer or animator does not rely solely on one program. 

And even more importantly, information exchange --- regardless of how relevant it may seem at the time --- helps spawn new ideas.

I appreciate this post, Rudy! I'm a pretty hardcore Cakewalk SONAR and Sibelius user, but every once in a while I crack open Audacity to do some quicker demoing, or MuseScore where I don't have Sibelius installed. It's just different tools that make different types of jobs easier in some cases.
As a musician, I can also attest to this in saying that I wouldn't use an orchestral trombone when playing lead on a big band gig.

They're all just tools!

Finished Works and Works in Progress / Re: History Lesson
« on: August 06, 2017, 11:47:50 pm »
Wow Cori!! I can tell you'vecome REALLY far since then! The music is great at accentuating the story, but the quality of the animation is fantabulous :))

Uniquely humorous take on what was maybe a pretty intense and history-changing story. Great work

You're excellent! I really hope this moves forward for you - you're a pro!

But when you think about it, the companies and groups making the pro-level software like Maya/Blender 'n' such have - admittedly (don't hate me Steve!) - been a bit more vigilant with making it easy to jump between high-end software without having to relearn everything - just give the function a new name and put it in a new place.
Anim8or is just EASY, and works excellently - but I've personally found that it's not like many other software and leaves one with still a pretty big learning curve to move to other software.

General Anim8or Forum / Re: Cre8tor
« on: June 16, 2017, 12:10:50 am »
Oooh man, I had some good (and BAD) memories with that!
A member from this forum, cooldude234, started a long while ago tackling a recreation of the application. See here:,4041.0.html

Anim8or Challenges / Re: Challenge #34: Anim8or 1.0 splash screen
« on: May 31, 2017, 01:08:37 am »
Congrats thecolclough!! Hopefully we can have these every 5 "point" versions or so, that'd be a lot of fun! :)

Anim8or Challenges / Re: Challenge #34: Anim8or 1.0 splash screen
« on: May 16, 2017, 07:52:22 pm »
okay folks, i think this is it... 3-and-a-half hours of render time later!  pretty happy with how this has turned out :D

For the image size and detail, that 3.5 hours is IMPRESSIVE :)

Anim8or Challenges / Re: Challenge #34: Anim8or 1.0 splash screen
« on: May 06, 2017, 06:14:01 am »
well, here's what i hope will be my last test render.  there are only two differences here:

Wouldn't call it quits just yet - not without an anti-aliased render to clean up those granular reflections!

Anim8or Challenges / Re: Challenge #34: Anim8or 1.0 splash screen
« on: May 05, 2017, 12:30:34 pm »
These looks amazing!!
@thecolclough, that is BRILLIANT! I think yo can eschew the red/orange "issues" because it actually looks natural for the lighting. Beautiful!

@fromsoysauce and fss knows I love her work always, that goes without saying :)))

I haven't messed with the project much this week- I may actually have to drop out, as life just got busy :/

General Anim8or Forum / Re: Newbie Hand Issues
« on: May 02, 2017, 02:56:47 pm »
EDIT: To avoid confusion.
 Once you've done the '0.5's it'll look like the top pic. (although i haven't painted the '0.5' on the 'purple to yellow' base of the finger.

Possibly the only thing I really dislike about Anim8or. Models should actually maybe start black or white BEFORE you paint them so you can see what's painted and what's not.

General Anim8or Forum / Re: Newbie Hand Issues
« on: April 29, 2017, 06:31:21 pm »
Hands are pretty difficult.
Remember that morph target points move in a straight path to their morph, so if you want a round motion (like you'd see in a real hand joint), you could either use two separate morphs in two positions, or just use bones. Bones would certainly look the best and give the most flexibility. Plus, you don't have to worry about making the two sides of the hand perfect in their morphs, just the bones (which I find way easier).

If the "horrible distortions" are something else, perhaps it's because you're using integers or values greater than 1.0? That causes the morph points to continue in their straight path and go over the "target" amount, though it can be used to good effect in cartoony characters when you want to bring a little bit more life into facial animations and stuff.

Good luck!

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