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General Anim8or Forum / Improve texture mapping on subdivides?
« on: July 15, 2021, 06:39:12 am »
Hey guys, so an issues I've had with Anim8or's UV mapping is that subdivides often don't really want to texture cleanly. I'm working on a simple coffee table design that I want to build, but you can see in the image:
- the actual shape
- how it's UV mapping
- how the actual texture might/should look
- the way my geometry on that face is set up
It doesn't matter that much since it's just for looks/ to get an idea of how the final build would look proportion-wise, but is this one of those things we 3d artists just kinda have to reckon with? Or am I missing a key piece of information or something?
- the actual shape
- how it's UV mapping
- how the actual texture might/should look
- the way my geometry on that face is set up
It doesn't matter that much since it's just for looks/ to get an idea of how the final build would look proportion-wise, but is this one of those things we 3d artists just kinda have to reckon with? Or am I missing a key piece of information or something?


I attached an image that hopefully explains why I don't understand. I'm just confused WHAT it (the Object Location) is measuring if it's not a comparison the object's origin to the world origin. 