I knew I wasn't crazy!! This is something I've been confused about for a while and I've finally found a way to replicate it. Not sure if it's meant to function this way, but basically the following steps lead up to this result:
- Made two cylinders, cut them in half. One of them is located at -3,28,0 and the other at -1,28,0, so the center point of these two objects should be -2,28,0
- Reconnected the top and bottom points to make a flat surface on each and filled it (J-command)
- Bridged the two flat surfaces to make an elongated shape with half-round ends (pill? or I guess "stadium" is the geometry name)
However for some reason, this ends up with an object whose center point reads as
0,0,0, but is
in fact located (as in, its axis/"crosshair" thing) at
-2,28,0.
The same thing happens if I use the Join Solids command before bridging them (as of course bridging two individual meshes has the Join Solids command built in it seems). This also seems to happen in a handful of other instances, like some grouping operations and other stuff that I can't think of right now, lol
Not sure if this is meant to happen but it's been a bit of a concern of mine for a while because it makes things like manually mirroring over the axis pretty difficult because the coordinates aren't correct to the world/viewport
File attached for reference