Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - davdud101

Pages: [1] 2 3 ... 7
1
I posted about this a while ago but I'm struggle with it again...
I have an objects whose physical center, bounding box, and 'crosshair' are all located at a location (roughly [-14,-1,0])
YET the coordinates OF the object read [0,0,0]. As far as my understanding goes, the physical location of this object is NOT the origin, and I've never moved the points themselves independent of the object's own origin, so I don't get what's happening.

Strangely, if I group the object with itself (so, just clicking on it and clicking 'g'), it suddenly shows with correct coordinates even though the object's center hasn't changed.

Not sure what's going on here. ???

(not a huge deal of course but I've had the issue before, and now I think it *might* actually be a bug?)

2
Is there any way to select two points and have Anim8or basically cut across/connect them like the Topo knife?

I wondered about this for a while, often times to avoid weird geometry issues I end up needing to cut across faces to create more lines on a model. Sometimes this can be unorthodox with setting the right view angle.

3
@Steve
Just pitching this: What if it were possible to have the "Mirrors" function, but where it worked on multiple objects all at once? So For example if you're making a bunch of the same exact mesh within an object but just in different various orientations (like say, a vase made up of 8 wavy strips in a circle formation), they can all have the same points edited at the same time?

Just an idea (which I feel could be easy to implement based on the existence of the Mirrors function? No clue of course as I'm not a programmer  :-* )

4
Idk if this is just me of if everyone experiences this...
Since my last several PCs (basicaly everything after Windows Vista) I can't remember ever having Scene view play in realtime to the frame or playback an animation any faster than probably about 6-10fps.

Is this an issue with my hardware? @Steve anything I can do to optimize playback for easier animation in Scene mode? Trying to animate a character but it's always been tough judging 'weight' and all those animation-principle things when not able to see everything happening as it will render  :'(

5
Finished Works and Works in Progress / Animal Character
« on: May 29, 2020, 01:33:50 am »
It's been a long while since I just modeled a character for fun! Most of what I've been doing has been strictly CAD-type stuff for building projects (will post something about that soon too!), but I figured with all the work that Steve's poured in lately, and since the community seems to be on a slow but steady revitalization, I may as well spend a little time just doing something for fun.

I like every view of this characters face except the front view... idk why. I made the adult version and then tried a sorta 'parametric' child version, I think they're coming out pretty swell so far  :) Onto some morphs and a body model maybe?

-edit because it's not showing up on  mobile-

6
@Steve Here's a bug I've run into a couple of times while working on projects (Build 1363):

If I take a mesh into point edit mode, select a point, line, or group of points or lines on that mesh, and then enable CAD Annoations, Anim8or crashes.

I try to avoid doing this and of course save often, though I use Anim8or almost exclusively for CAD modelling these days and sometimes I absent-mindedly want to quickly check a measurement. (Will post some side-by-sides of my builds with their Anim8or models in the coming weeks!)

7
General Anim8or Forum / Just hit 10 days and my 1000th postJust
« on: April 17, 2020, 09:10:16 pm »
Just a self-celebratory post on hitting exactly 10 days logged in, my 1000th post made, and glorious 11? years on the forum, probably more like 12/13 using Anim8or. Thanks Steve! HOpefully this type of post is allowed (maybe soon we can get a section of the forum for random chat :) )

8
Finished Works and Works in Progress / semi-3D wood project
« on: February 08, 2019, 12:38:57 pm »
My first post of anew model in.... wow, I don't know how long!!
I'm doing a woodworking project for wall hangings where I'm taking 3d models, rendering their depth maps and using those to create basically layers/slices for an image. Being a bit of a gamer, I decided I'd use recognizable elements from the three games/series that have influenced me most: T45 armor from Fallout, "Rayquaza" from Pokemon & "Valus" from Shadow of the Collosus.

I found the armor model online for Fallout (after a LOT of searching and digging, mind you!), but there weren't any downloads of the other two in decent quality, so I decided it'd be a great time to god ahead and practice some 3d modelling. Not too shabby after all this time!


REALLY sorry for the crappy compressed images.

Basically what I'll do after this is deemed COMPLETE is I'll render a clay image to get details, and depth map to get some height to it. Then take it into GIMP, boost the contrast so that there are about 5 - 7 grades of grey and use those as my layers when I'm cutting the wood. We'll see how it goes!

9
- I'm running into at least one bug on my two most recent projects where if I have a subdivide on screen, general at Division level 3 or 4, and then I bring up the CAD Annotations and then enter Point Edit mode, Anim8or will outright crash. It doesn't seem to be a case of too-high poly count or anything because it'll be smooth sailing right up until it crashes.

- I love using edge properties, as they avoid having to create complex geometry and stuff for more refined models. However getting to them is hard to do, and getting them to seem to say set to their value is also tough (they'll visually stay the same but sometimes the number just won't be there depending on what the value is)

- For some reason the drag-select doesn't like working properly sometimes. Every once in a while (like last night) I'll open the software and drag select will only select a few things at a time regardless of what I drag across.

- Scene editor has ALWAYS, for just about as long as I can remember, been freezing up while playing back scenes. I'm not sure if anyone else has had this issue but it does it pretty much always for me. This is my first time trying full-on animation again after years of not touching the Scene editor. Got a scene for a CAD animation that's 16s long and it freezes about 2s in and unfeezes when it's done.

- Doesn't seem like Anim8or plays back scenes in real time. I think this has been the downfall of the quality of many Anim8or users' animations. I mentioned a while ago that I've got a pretty beefy system that would be more that capable of handling Anim8or at its highest output.




The main thing for ME that I think would sweeten the pot as far as using Anim8or for animation would be keyframe editing buttons in Scene mode, maybe at the very bottom of the timetrack, that allow simply adding a keyframe for the selected object, changing the Key type (which for me has always made it tough to animate - that slight 'lurch' back that everything with a smooth key type does before moving in the intended direction, which seems to be the default). I guess it has some interpolation which is fine for organic stuff, but oftentimes needs to be corrected when it's something inorganic/more static which takes a LOT of times when there's a lot of objects moving and things happening.




In any case Anim8or is still without question my go-to software for quick-but-accurate prototyping of ideas. I'm just finding that when I extend my use of the program any further than what I KNOW I can do with it, I'm running into issues that make it much harder to work.

10
This is a video by one of my favorite creators on YouTube. Hoping Steve and this community can get Anim8or pushed to make these lists of great free animation software!


11
This seems like a simple one, since it's already integrated on some objects; I do a lot of CAD in Anim8or - which, Steve, the software is really becoming great for! - but it'd be useful the Mesh Editor dialogue (or something like that) could show the dimensions of an object.

cheers!

12
Anim8or v1.0 Discussion Forum / Bone naming causes crash
« on: December 24, 2017, 01:10:50 am »
I have a little character model I've been working on for a few days (he's really cute and cool-looking! I'll post him soon). But in the Fig editor, if I name his head bone "head", it causes Anim8or to crash automatically.

I thankfully had an old save file I could look at to see the original names and changed the bone nameback to "bone02" in a text file which solved the issue, but still leaves it with generic names instead of something like "head" which would be easier for animation purposes.

13
Anim8or v1.0 Discussion Forum / Feature Request: CAD Rendering features?
« on: December 18, 2017, 10:28:18 am »
I'm lately using Anim8or a lot more for CAD functions. The snap-to-distance and ability to set the grid make it very handy for this kinda stuff. But I usually have to take my projects over to a drawing application to make clean .svg vectors and stuff and add in the proper measurements.

There are three things though that I think would make Anim8or an amazing tool for CAD prototyping (at least for me):

1) toggleable "show measurements"-type things that displayed absolute height, width or depth of an object from its widest points, instead of just one measuring from the origin (since then

2) Render with measurements (the ones mentioned above)

3) Wireframe rendering (This is already in though, isn't it? OpenGL or something?)


Carry on though, Steve! You've already got me hooked on using Anim8or for this stuff, so for my use it's just me hoping to make my workflow easier xDD

Merry Christmas!

14
Steve, I was gumming around this morning and found that when I'm in Point Editing mode, if I do the following:
1) click on a  point
2) click the "add edge" tool and try to add an edge (which, btw is SUPER tough to use, am I doing it wrong? It never locks to my mouse position, which is why I always undo it)
3) hit the "Undo" button,
one of the edges on the model that the point was attached to will be erased even though it was only an undo command.

 :o

15
Hey guys, I know the Anim8or forum doesn't really have a random-chat area, and I guess this isn't meant to necessarily be random chat, but moreso, thoughtful discussion and nostalgic vibes.
So, anyone remember the Anim8or Movie Project? Must've been a good 10 years ago.... I was on that forum, I wanna say $imon was on there, possibly Ensoniq as well. Great times! Is there a archive of the stuff from that time?

Pages: [1] 2 3 ... 7